Struct ggez::input::GamepadContext[][src]

pub struct GamepadContext { /* fields omitted */ }

To use gamepads (or joysticks) we need to "open" them and keep them around, so this structure hangs on to their state for us.


impl GamepadContext

Create new GamepadContext

Trait Implementations

impl Debug for GamepadContext

Formats the value using the given formatter. Read more

Auto Trait Implementations