Function ggez::graphics::circle[][src]

pub fn circle(
    ctx: &mut Context,
    mode: DrawMode,
    point: Point2,
    radius: f32,
    tolerance: f32
) -> GameResult<()>

Draw a circle.

Allocates a new Mesh, draws it, and throws it away, so if you are drawing many of them you should create the Mesh yourself.

For the meaning of the tolerance parameter, see here.