Module ggez::conf [] [src]

The conf module contains functions for loading and saving game configurations.

A Conf struct is used to specify hardware setup stuff used to create the window and other context information.

Structs

Conf

A structure containing configuration data for the game engine.

WindowMode

A builder structure containing window settings that can be set at runtime and changed with graphics::set_mode()

WindowSetup

A builder structure containing window settings that must be set at init time and cannot be changed afterwards.

Enums

Backend

Possible backends. Currently, only OpenGL Core spec is supported, but this lets you specify the version numbers.

FullscreenType

Possible fullscreen modes.

NumSamples

The possible number of samples for multisample anti-aliasing