Module ggez::filesystem [] [src]

Provides an interface to the user's filesystem.

This module provides access to files in specific places:

  • The resources/ subdirectory in the same directory as the program executable,
  • The resources.zip file in the same directory as the program executable,
  • The root folder of the game's "user" directory which is in a platform-dependent location, such as ~/.local/share/ggez/gameid/ on Linux. The gameid part is the ID passed to Game::new().

Files will be looked for in these locations in order, and the first one found used. That allows game assets to be easily distributed as an archive file, but locally overridden for testing or modding simply by putting altered copies of them in the game's resources/ directory.

The resources/ subdirectory and resources.zip files are read-only. Files that are opened for writing using Filesystem::open_options() will be created in the user directory.

Structs

Filesystem

A structure that contains the filesystem state and cache.

Enums

File

Represents a file, either in the filesystem, or in the resources zip file, or whatever.