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use std::fmt;
use std::fs;
use std::io;
use std::path;
use sdl2;
use GameError;
use GameResult;
use conf;
use zip;
const CONFIG_NAME: &'static str = "conf.toml";
const INVALID_FILENAME: &'static str = "This invalid filename will never exist (hopefully) and if \
you manage to create a file that does have this name and \
it causes mysterious trouble, well, congratulations!";
#[derive(Debug)]
pub struct Filesystem {
base_path: path::PathBuf,
user_path: path::PathBuf,
resource_path: path::PathBuf,
resource_zip: Option<zip::ZipArchive<fs::File>>,
}
pub enum File<'a> {
FSFile(fs::File),
ZipFile(zip::read::ZipFile<'a>),
}
impl<'a> fmt::Debug for File<'a> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
File::FSFile(ref _file) => write!(f, "File"),
File::ZipFile(ref _file) => write!(f, "Zipfile"),
}
}
}
impl<'a> io::Read for File<'a> {
fn read(&mut self, buf: &mut [u8]) -> io::Result<usize> {
match *self {
File::FSFile(ref mut f) => f.read(buf),
File::ZipFile(ref mut f) => f.read(buf),
}
}
}
impl<'a> io::Write for File<'a> {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
match *self {
File::FSFile(ref mut f) => f.write(buf),
File::ZipFile(_) => panic!("Cannot write to a zip file!"),
}
}
fn flush(&mut self) -> io::Result<()> {
match *self {
File::FSFile(ref mut f) => f.flush(),
File::ZipFile(_) => Ok(()),
}
}
}
fn convenient_path_to_str(path: &path::Path) -> GameResult<&str> {
let errmessage = String::from("Invalid path format");
let error = GameError::FilesystemError(errmessage);
path.to_str()
.ok_or(error)
}
impl Filesystem {
pub fn new(id: &str) -> GameResult<Filesystem> {
let root_path_string = try!(sdl2::filesystem::base_path());
let pref_path_string = try!(sdl2::filesystem::pref_path("ggez", id));
let mut root_path = path::PathBuf::from(root_path_string);
if let Some(_) = root_path.file_name() {
root_path.pop();
}
let mut resource_path = root_path.clone();
resource_path.push("resources");
if !resource_path.exists() || !resource_path.is_dir() {
}
let mut resource_zip = None;
let mut resource_zip_path = root_path.clone();
resource_zip_path.push("resources.zip");
if !resource_zip_path.exists() || !resource_zip_path.is_file() {
} else {
let f = fs::File::open(resource_zip_path)?;
let z = zip::ZipArchive::new(f)?;
resource_zip = Some(z);
}
let user_path = path::PathBuf::from(pref_path_string);
let fs = Filesystem {
resource_path: resource_path,
base_path: root_path,
user_path: user_path,
resource_zip: resource_zip,
};
Ok(fs)
}
pub fn open<P: AsRef<path::Path>>(&mut self, path: P) -> GameResult<File> {
let pathref: &path::Path = path.as_ref();
let pathbuf = try!(self.rel_to_resource_path(pathref));
if pathbuf.is_file() {
let f = try!(fs::File::open(pathbuf));
return Ok(File::FSFile(f));
}
if let Some(ref mut zipfile) = self.resource_zip {
let errmsg = format!("Asked for invalid path inside resources.zip; should never \
happen?");
let name = pathref.to_str().ok_or(GameError::UnknownError(errmsg))?;
let f = zipfile.by_name(name)?;
return Ok(File::ZipFile(f));
}
let pathbuf = try!(self.rel_to_user_path(pathref));
if pathbuf.is_file() {
let f = try!(fs::File::open(pathbuf));
return Ok(File::FSFile(f));
}
let errmessage = try!(convenient_path_to_str(pathref));
Err(GameError::ResourceNotFound(String::from(errmessage)))
}
pub fn open_options<P: AsRef<path::Path>>(&mut self,
path: P,
options: fs::OpenOptions)
-> GameResult<File> {
let pathbuf = try!(self.rel_to_user_path(path.as_ref()));
let f = try!(options.open(pathbuf));
Ok(File::FSFile(f))
}
pub fn create<P: AsRef<path::Path>>(&mut self, path: P) -> GameResult<File> {
let pathbuf = try!(self.rel_to_user_path(path.as_ref()));
let f = try!(fs::File::create(pathbuf));
Ok(File::FSFile(f))
}
pub fn create_dir<P: AsRef<path::Path>>(&mut self, path: P) -> GameResult<()> {
let pathbuf = try!(self.rel_to_user_path(path.as_ref()));
fs::create_dir_all(pathbuf).map_err(GameError::from)
}
pub fn delete<P: AsRef<path::Path>>(&mut self, path: P) -> GameResult<()> {
let pathbuf = try!(self.rel_to_user_path(path.as_ref()));
fs::remove_file(pathbuf).map_err(GameError::from)
}
pub fn delete_dir<P: AsRef<path::Path>>(&mut self, path: P) -> GameResult<()> {
let pathbuf = try!(self.rel_to_user_path(path.as_ref()));
fs::remove_dir_all(pathbuf).map_err(GameError::from)
}
fn rel_to_resource_path<P: AsRef<path::Path>>(&self, path: P) -> GameResult<path::PathBuf> {
let pathref = path.as_ref();
if !pathref.is_relative() {
let pathstr = try!(convenient_path_to_str(pathref));
let err = GameError::ResourceNotFound(String::from(pathstr));
Err(err)
} else {
let pathbuf = self.resource_path.join(pathref);
Ok(pathbuf)
}
}
fn rel_to_user_path<P: AsRef<path::Path>>(&self, path: P) -> GameResult<path::PathBuf> {
let pathref = path.as_ref();
if !pathref.is_relative() {
let pathstr = try!(convenient_path_to_str(pathref));
let err = GameError::ResourceNotFound(String::from(pathstr));
Err(err)
} else {
let pathbuf = self.user_path.join(pathref);
Ok(pathbuf)
}
}
pub fn exists<P: AsRef<path::Path>>(&mut self, path: P) -> bool {
let path = path.as_ref();
if let Ok(p) = self.rel_to_resource_path(path) {
p.exists()
} else if let Ok(p) = self.rel_to_user_path(path) {
p.exists()
} else {
let name = path.to_str().unwrap_or(INVALID_FILENAME);
if let Some(ref mut zipfile) = self.resource_zip {
zipfile.by_name(name).is_ok()
} else {
false
}
}
}
pub fn is_file<P: AsRef<path::Path>>(&mut self, path: P) -> bool {
let path = path.as_ref();
if let Ok(p) = self.rel_to_resource_path(path) {
p.is_file()
} else if let Ok(p) = self.rel_to_user_path(path) {
p.is_file()
} else {
let name = path.to_str().unwrap_or(INVALID_FILENAME);
if let Some(ref mut zipfile) = self.resource_zip {
zipfile.by_name(name).is_ok()
} else {
false
}
}
}
pub fn is_dir<P: AsRef<path::Path>>(&mut self, path: P) -> bool {
let path = path.as_ref();
if let Ok(p) = self.rel_to_resource_path(path) {
p.is_dir()
} else if let Ok(p) = self.rel_to_user_path(path) {
p.is_dir()
} else {
let name = path.to_str().unwrap_or(INVALID_FILENAME);
if let Some(ref mut zipfile) = self.resource_zip {
zipfile.by_name(name).is_ok()
} else {
false
}
}
}
pub fn get_root_dir(&self) -> &path::Path {
&self.base_path
}
pub fn get_user_dir(&self) -> &path::Path {
&self.user_path
}
pub fn get_resource_dir(&self) -> &path::Path {
&self.resource_path
}
pub fn read_dir<P: AsRef<path::Path>>(&self, path: P) -> io::Result<fs::ReadDir> {
let resource_dest = self.resource_path.join(path.as_ref());
resource_dest.read_dir()
}
pub fn print_all(&mut self) -> GameResult<()> {
{
let p = self.resource_path.clone();
if p.is_dir() {
let paths = fs::read_dir(p)?;
for path in paths {
println!("Resources dir, filename {}", path?.path().display());
}
}
}
{
let p = self.user_path.clone();
if p.is_dir() {
let paths = fs::read_dir(p)?;
for path in paths {
println!("User dir, filename {}", path?.path().display());
}
}
}
if let Some(ref mut zipfile) = self.resource_zip {
for i in 0..zipfile.len() {
let file = zipfile.by_index(i)?;
println!("Zip, filename: {}", file.name());
}
}
Ok(())
}
pub fn read_config(&mut self) -> GameResult<conf::Conf> {
let conf_path = path::Path::new(CONFIG_NAME);
if self.is_file(conf_path) {
let mut file = try!(self.open(conf_path));
let c = try!(conf::Conf::from_toml_file(&mut file));
Ok(c)
} else {
Err(GameError::ConfigError(String::from("Config file not found")))
}
}
pub fn write_config(&mut self, conf: &conf::Conf) -> GameResult<()> {
let conf_path = path::Path::new(CONFIG_NAME);
if self.is_file(conf_path) {
let mut file = try!(self.create(conf_path));
conf.to_toml_file(&mut file)
} else {
Err(GameError::ConfigError(String::from("Config file not found")))
}
}
}
#[cfg(test)]
mod tests {
use filesystem::*;
use std::path;
use std::io::{Read, Write};
fn get_dummy_fs_for_tests() -> Filesystem {
let mut path = path::PathBuf::from(env!("CARGO_MANIFEST_DIR"));
path.push("resources");
Filesystem {
resource_path: path.clone(),
user_path: path.clone(),
base_path: path.clone(),
resource_zip: None,
}
}
#[test]
fn test_file_exists() {
let mut f = get_dummy_fs_for_tests();
let tile_file = path::Path::new("tile.png");
assert!(f.exists(tile_file));
assert!(f.is_file(tile_file));
}
#[test]
fn test_read_dir() {
let f = get_dummy_fs_for_tests();
let dir_contents_size = f.read_dir(path::Path::new("")).unwrap().count();
assert!(dir_contents_size > 0);
}
#[test]
fn test_create_delete_file() {
let mut fs = get_dummy_fs_for_tests();
let test_file = path::Path::new("testfile.txt");
let bytes = "test".as_bytes();
{
let mut file = fs.create(test_file).unwrap();
file.write(bytes).unwrap();
}
{
let mut buffer = Vec::new();
let mut file = fs.open(test_file).unwrap();
file.read_to_end(&mut buffer).unwrap();
assert_eq!(bytes, buffer.as_slice());
}
fs.delete(test_file).unwrap();
}
}