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use sdl2::{self, Sdl};
use sdl2::mixer::Sdl2MixerContext;
use sdl2::render::Renderer;
use sdl2::video::Window;
use std::fmt;
use std::path;
use conf;
use filesystem::Filesystem;
use graphics;
use timer;
use util;
use GameError;
use GameResult;
pub struct Context<'a> {
pub sdl_context: Sdl,
pub mixer_context: Sdl2MixerContext,
pub renderer: Renderer<'a>,
pub filesystem: Filesystem,
pub gfx_context: graphics::GraphicsContext,
pub event_context: sdl2::EventSubsystem,
pub timer_context: timer::TimeContext,
pub dpi: (f32, f32, f32),
_audio_context: sdl2::AudioSubsystem,
}
impl<'a> fmt::Debug for Context<'a> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "<Context: {:p}>", self)
}
}
fn init_audio(sdl_context: &Sdl) -> GameResult<sdl2::AudioSubsystem> {
sdl_context.audio()
.map_err(GameError::AudioError)
}
fn init_mixer() -> GameResult<Sdl2MixerContext> {
let frequency = 44100;
let format = sdl2::mixer::AUDIO_S16LSB;
let channels = 2;
let chunk_size = 1024;
try!(sdl2::mixer::open_audio(frequency, format, channels, chunk_size));
let flags = sdl2::mixer::InitFlag::all();
sdl2::mixer::init(flags).map_err(GameError::AudioError)
}
fn init_window(video: sdl2::VideoSubsystem,
window_title: &str,
screen_width: u32,
screen_height: u32)
-> GameResult<Window> {
let _ = sdl2::hint::set("SDL_HINT_RENDER_SCALE_QUALITY", "best");
video.window(window_title, screen_width, screen_height)
.position_centered()
.opengl()
.build()
.map_err(|e| GameError::VideoError(format!("{}", e)))
}
fn set_window_icon(context: &mut Context, conf: &conf::Conf) -> GameResult<()> {
if !conf.window_icon.is_empty() {
let path = path::Path::new(&conf.window_icon);
let icon_surface = try!(util::load_surface(context, path));
if let Some(window) = context.renderer.window_mut() {
window.set_icon(icon_surface);
}
};
Ok(())
}
impl<'a> Context<'a> {
pub fn from_conf(conf: &conf::Conf,
fs: Filesystem,
sdl_context: Sdl)
-> GameResult<Context<'a>> {
let window_title = &conf.window_title;
let screen_width = conf.window_width;
let screen_height = conf.window_height;
let video = try!(sdl_context.video());
let window = try!(init_window(video, &window_title, screen_width, screen_height));
let display_index = try!(window.display_index());
let dpi = try!(window.subsystem().display_dpi(display_index));
let renderer = try!(window.renderer()
.accelerated()
.build());
let audio_context = try!(init_audio(&sdl_context));
let mixer_context = try!(init_mixer());
let event_context = try!(sdl_context.event());
let timer_context = timer::TimeContext::new();
let mut ctx = Context {
sdl_context: sdl_context,
mixer_context: mixer_context,
renderer: renderer,
filesystem: fs,
gfx_context: graphics::GraphicsContext::new(),
dpi: dpi,
event_context: event_context,
timer_context: timer_context,
_audio_context: audio_context,
};
try!(set_window_icon(&mut ctx, conf));
Ok(ctx)
}
pub fn print_sound_stats(&self) {
println!("Allocated {} sound channels",
sdl2::mixer::allocate_channels(-1));
let n = sdl2::mixer::get_chunk_decoders_number();
println!("available chunk(sample) decoders: {}", n);
for i in 0..n {
println!(" decoder {} => {}", i, sdl2::mixer::get_chunk_decoder(i));
}
let n = sdl2::mixer::get_music_decoders_number();
println!("available music decoders: {}", n);
for i in 0..n {
println!(" decoder {} => {}", i, sdl2::mixer::get_music_decoder(i));
}
println!("query spec => {:?}", sdl2::mixer::query_spec());
}
pub fn print_resource_stats(&mut self) {
match self.filesystem.print_all() {
Err(e) => println!("Error printing out filesystem info: {}", e),
_ => (),
}
}
pub fn quit(&mut self) -> GameResult<()> {
let now_dur = timer::get_time_since_start(self);
let now = timer::duration_to_f64(now_dur);
let e = sdl2::event::Event::Quit { timestamp: now as u32 };
self.event_context
.push_event(e)
.map_err(GameError::from)
}
}