Trait ggez::audio::AudioOps [] [src]

pub trait AudioOps {
    fn new_channel() -> Channel;
    fn play_sound(&self, sound: &Sound) -> GameResult<Channel>;
    fn pause(&self);
    fn stop(&self);
    fn resume(&self);
    fn rewind(&self);
}

A trait for general operations on sound objects.

Required Methods

Implementors