Crate ggez_goodies

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  • An abstract input state object that gets fed user events and updates itself based on a set of key bindings.
  • Basic particle system.
  • The Scene system is basically for transitioning between completely different states that have entirely different game loops and but which all share a state. It operates as a stack, with new scenes getting pushed to the stack (while the old ones stay in memory unchanged). Apparently this is basically a push-down automata.
  • An efficient way of drawing images composed out of tiles from a spritesheet, such as oldschool RPG maps.

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