Crate ggez_goodies [] [src]

Modules

camera

A camera object for ggez. Currently ggez has no actual global camera state to use, so this really just does the coordinate transforms for you.

input

An abstract input state object that gets fed user events and updates itself based on a set of key bindings.

particle
scene

The Scene system is basically for transitioning between completely different states that have entirely different game loops and but which all share a state. It operates as a stack, with new scenes getting pushed to the stack (while the old ones stay in memory unchanged). Apparently this is basically a push-down automata.