Enum gfx_window_sdl::Resources
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[src]
pub enum Resources {}
pub enum Resources {}
impl Copy for Resources
[src]impl Hash for Resources
[src]impl Clone for Resources
[src]impl Eq for Resources
[src]impl Resources for Resources
[src]type Buffer = u32
type Shader = u32
type Program = u32
type PipelineStateObject = PipelineState
type Texture = NewTexture
type RenderTargetView = TargetView
type DepthStencilView = TargetView
type ShaderResourceView = ResourceView
type UnorderedAccessView = ()
type Sampler = FatSampler
type Fence = Fence
type Mapping = MappingGate
impl PartialEq<Resources> for Resources
[src]impl Debug for Resources
[src]