Enum gfx_window_sdl::Resources
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pub enum Resources {}
Trait Implementations
impl Copy for Resources
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impl Eq for Resources
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impl Hash for Resources
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impl PartialEq<Resources> for Resources
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impl Resources for Resources
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type Buffer = u32
type Shader = u32
type Program = u32
type PipelineStateObject = PipelineState
type Texture = NewTexture
type RenderTargetView = TargetView
type DepthStencilView = TargetView
type ShaderResourceView = ResourceView
type UnorderedAccessView = ()
type Sampler = FatSampler
type Fence = Fence
type Mapping = MappingGate
impl Debug for Resources
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fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.