Function gfx_window_sdl::init
[−]
[src]
pub fn init(builder: &mut WindowBuilder) -> (Window, GLContext, Device, Factory, RenderTargetView<Resources, Srgba8>, DepthStencilView<Resources, DepthStencil>)
Builds an SDL2 window from a WindowBuilder struct.
Example
extern crate gfx_window_sdl; extern crate sdl2; fn main() { let sdl = sdl2::init().unwrap(); let mut builder = sdl.video().unwrap().window("Example", 800, 600); let (window, glcontext, device, factory, color_view, depth_view) = gfx_window_sdl::init(&mut builder); // some code... }