[−][src]Function gfx_window_glutin::init
pub fn init<Cf, Df>(
window: WindowBuilder,
context: ContextBuilder<NotCurrent>,
events_loop: &EventsLoop
) -> Result<(WindowedContext<PossiblyCurrent>, Device, Factory, RenderTargetView<R, Cf>, DepthStencilView<R, Df>), CreationError> where
Cf: RenderFormat,
Df: DepthFormat,
Initialize with a window builder. Generically parametrized version over the main framebuffer format.
Example
extern crate gfx_core; extern crate gfx_device_gl; extern crate gfx_window_glutin; extern crate glutin; use gfx_core::format::{DepthStencil, Rgba8}; fn main() { let events_loop = glutin::EventsLoop::new(); let window_builder = glutin::WindowBuilder::new().with_title("Example".to_string()); let context = glutin::ContextBuilder::new(); let (window, device, factory, rtv, stv) = gfx_window_glutin::init::<Rgba8, DepthStencil>(window_builder, context, &events_loop) .expect("Failed to create window"); // your code }