Function gfx_window_glutin::init
source · pub fn init<Cf, Df>(
window: WindowBuilder,
context: ContextBuilder<'_>,
events_loop: &EventsLoop
) -> Result<(GlWindow, Device, Factory, RenderTargetView<R, Cf>, DepthStencilView<R, Df>), CreationError>where
Cf: RenderFormat,
Df: DepthFormat,
Expand description
Initialize with a window builder. Generically parametrized version over the main framebuffer format.
Example
extern crate gfx_core;
extern crate gfx_device_gl;
extern crate gfx_window_glutin;
extern crate glutin;
use gfx_core::format::{DepthStencil, Rgba8};
fn main() {
let events_loop = glutin::EventsLoop::new();
let window_builder = glutin::WindowBuilder::new().with_title("Example".to_string());
let context = glutin::ContextBuilder::new();
let (window, device, factory, rtv, stv) =
gfx_window_glutin::init::<Rgba8, DepthStencil>(window_builder, context, &events_loop)
.expect("Failed to create window");
// your code
}