Struct gfx_text::Renderer [] [src]

pub struct Renderer<R: Resources, F: Factory<R>> { /* fields omitted */ }

Text renderer.

Methods

impl<R: Resources, F: Factory<R>> Renderer<R, F>
[src]

Add some text to the current draw scene relative to the top left corner of the screen using pixel coordinates.

Add text to the draw scene by anchoring an edge or mid-point to a position defined in screen pixel coordinates.

Add some text to the draw scene using absolute world coordinates.

Draw the current scene and clear state.

Examples

text.add("Test1", [10, 10], [1.0, 0.0, 0.0, 1.0]);
text.add("Test2", [20, 20], [0.0, 1.0, 0.0, 1.0]);
text.draw(&mut encoder, &color_output).unwrap();

Draw using provided projection matrix.

Examples

text.add_at("Test1", [6.0, 0.0, 0.0], [1.0, 0.0, 0.0, 1.0]);
text.add_at("Test2", [0.0, 5.0, 0.0], [0.0, 1.0, 0.0, 1.0]);
text.draw_at(&mut encoder, &color_output, camera_projection).unwrap();

Get the bounding box size of a string as rendered by this font.