Expand description
A library for post process antialiasing for the gfx-rs graphics API, based on the SMAA reference implementation.
§Example
// create window
let mut window: PistonWindow = WindowSettings::new("SMAA", (640, 480)).build().unwrap();
// create target
let mut target = SmaaTarget::<_>::new(&mut window.factory,
window.output_color.clone(),
640, 480).unwrap();
// main loop
while let Some(e) = window.next() {
window.draw_3d(&e, |window| {
// clear depth and color buffers.
window.encoder.clear_depth(&target.output_depth(), 1.0);
window.encoder.clear(&target.output_color(), [0.0, 0.0, 0.0, 1.0]);
// Render the scene.
// [...]
// Perform actual antialiasing operation and write the result to the screen.
target.resolve(&mut window.encoder);
});
}
Structs§
- Smaa
Target - A
SmaaTarget
wraps a color and depth buffer, which it can resolve into an antialiased image using the Subpixel Morphological Antialiasing (SMAA) algorithm.
Enums§
- Tone
Mapping Function - Which tone mapping function to use. Currently, only one such function is supported, but more may be added in the future.