OpenGL implementation of a device, striving to support OpenGL 2.0 with at least VAOs, but using newer extensions when available.
A command buffer abstraction for OpenGL.
An OpenGL device with GLSL shaders.
GL resource factory.
OpenGL implementation information
A unique platform identifier that does not change between releases
A version number for a specific component of an OpenGL implementation
Create a new device with a factory.
Create the proxy target views (RTV and DSV) for the attachments of the main framebuffer. These have GL names equal to 0. Not supposed to be used by the users directly.