Enum gfx_core::Primitive [] [src]

#[repr(u8)]
pub enum Primitive { PointList, LineList, LineStrip, TriangleList, TriangleStrip, LineListAdjacency, LineStripAdjacency, TriangleListAdjacency, TriangleStripAdjacency, PatchList(PatchSize), }

Describes what geometric primitives are created from vertex data.

Variants

Each vertex represents a single point.

Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e], a and b form a line, c and d form a line, and e is discarded.

Every two consecutive vertices represent a single line segment. Visually forms a "path" of lines, as they are all connected. For example, with [a, b, c], a and b form a line line, and b and c form a line.

Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e], a, b, and c form a triangle, d and e are discarded.

Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d], a, b, and c form a triangle, and b, c, and d form a triangle.

Each quadtruplet of vertices represent a single line segment with adjacency information. For example, with [a, b, c, d], b and c form a line, and a and d are the adjacent vertices.

Every four consecutive vertices represent a single line segment with adjacency information. For example, with [a, b, c, d, e], [a, b, c, d] form a line segment with adjacency, and [b, c, d, e] form a line segment with adjacency.

Each sextuplet of vertices represent a single traingle with adjacency information. For example, with [a, b, c, d, e, f], a, c, and e form a traingle, and b, d, and f are the adjacent vertices, where b is adjacent to the edge formed by a and c, d is adjacent to the edge c and e, and f is adjacent to the edge e and a.

Every even-numbered vertex (every other starting from the first) represents an additional vertex for the triangle strip, while odd-numbered vertices (every other starting from the second) represent adjacent vertices. For example, with [a, b, c, d, e, f, g, h], [a, c, e, g] form a triangle strip, and [b, d, f, h] are the adjacent vertices, where b, d, and f are adjacent to the first triangle in the strip, and d, f, and h are adjacent to the second.

Patch list, used with shaders capable of producing primitives on their own (tessellation)

Trait Implementations

impl Clone for Primitive
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Copy for Primitive
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impl Debug for Primitive
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Formats the value using the given formatter.

impl Eq for Primitive
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impl Hash for Primitive
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Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl PartialEq for Primitive
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.