[−][src]Struct gfx_app::Wrap
Trait Implementations
impl<R, C, A> ApplicationBase<R, C> for Wrap<R, C, A> where
R: Resources,
C: CommandBuffer<R>,
A: Application<R>,
[src]
R: Resources,
C: CommandBuffer<R>,
A: Application<R>,
fn new<F>(
factory: &mut F,
backend: Backend,
window_targets: WindowTargets<R>
) -> Self where
F: Factory<R, CommandBuffer = C>,
[src]
factory: &mut F,
backend: Backend,
window_targets: WindowTargets<R>
) -> Self where
F: Factory<R, CommandBuffer = C>,
fn render<D>(&mut self, device: &mut D) where
D: Device<Resources = R, CommandBuffer = C>,
[src]
D: Device<Resources = R, CommandBuffer = C>,
fn get_exit_key() -> Option<VirtualKeyCode>
[src]
fn on(&mut self, event: WindowEvent)
[src]
fn on_resize<F>(&mut self, factory: &mut F, window_targets: WindowTargets<R>) where
F: Factory<R, CommandBuffer = C>,
[src]
F: Factory<R, CommandBuffer = C>,
Auto Trait Implementations
impl<R, C, A> Send for Wrap<R, C, A> where
A: Send,
C: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
A: Send,
C: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
impl<R, C, A> Sync for Wrap<R, C, A> where
A: Sync,
C: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
A: Sync,
C: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::DepthStencilView: Send + Sync,
<R as Resources>::Fence: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::Shader: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::UnorderedAccessView: Send + Sync,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From for T
[src]
impl<T, U> TryFrom for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T> Borrow for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
T: ?Sized,