Struct gfx_app::WindowTargets
[−]
[src]
pub struct WindowTargets<R: Resources> { pub color: RenderTargetView<R, ColorFormat>, pub depth: DepthStencilView<R, DepthFormat>, pub aspect_ratio: f32, }
Fields
color: RenderTargetView<R, ColorFormat>
depth: DepthStencilView<R, DepthFormat>
aspect_ratio: f32