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extern crate gfx;
extern crate gfx_device_gl;
extern crate glutin;
extern crate time;
use std::thread::sleep;
use std::time::{Duration, Instant};
use std::cmp;
const CLEAR_COLOR: [f32; 4] = [0.0, 0., 0., 1.0];
use self::glutin::ElementState;
use self::glutin::GlContext;
pub use self::glutin::VirtualKeyCode as Key;
use gfx::Device;
use graphics::camera::OrthoCamera;
use graphics::context::Context;
use graphics::pipeline::Transform;
#[derive(Copy, Clone, Debug)]
pub struct EventSettings {
pub max_fps: u64,
pub ups: u64,
pub ups_reset: u64,
pub swap_buffers: bool,
pub bench_mode: bool,
pub lazy: bool,
}
impl EventSettings {
pub fn new() -> EventSettings {
EventSettings {
max_fps: DEFAULT_MAX_FPS,
ups: DEFAULT_UPS,
swap_buffers: true,
bench_mode: false,
lazy: false,
ups_reset: DEFAULT_UPS_RESET,
}
}
}
impl Default for EventSettings {
fn default() -> EventSettings {
EventSettings::new()
}
}
pub const DEFAULT_UPS: u64 = 120;
pub const DEFAULT_UPS_RESET: u64 = 2;
pub const DEFAULT_MAX_FPS: u64 = 60;
static BILLION: u64 = 1_000_000_000;
fn ns_to_duration(ns: u64) -> Duration {
let secs = ns / BILLION;
let nanos = (ns % BILLION) as u32;
Duration::new(secs, nanos)
}
fn duration_to_secs(dur: Duration) -> f32 {
dur.as_secs() as f32 + dur.subsec_nanos() as f32 / 1_000_000_000.0
}
pub fn run<State>(ctx: &mut Context, state: &mut State, ups: u64)
where
State: MainLoop,
{
let mut running = true;
let mut transform = Transform {
combined: ctx.camera.combined(),
};
let start = Instant::now();
let mut last_update = start;
let mut last_frame = start;
let mut dt_update_in_ns = BILLION / ups;
let mut dt_frame_in_ns = BILLION / ups;
let mut dt = 1.0 / ups as f32;
let mut first_frame = true;
while running {
ctx.events.poll_events(|event| {
if let glutin::Event::WindowEvent { event, .. } = event {
match event {
glutin::WindowEvent::CloseRequested
| glutin::WindowEvent::KeyboardInput {
input:
glutin::KeyboardInput {
virtual_keycode: Some(Key::Escape),
..
},
..
} => running = false,
glutin::WindowEvent::KeyboardInput {
input:
glutin::KeyboardInput {
virtual_keycode: Some(keycode),
state: ElementState::Pressed,
..
},
..
} => {
state.button_down(keycode);
}
glutin::WindowEvent::KeyboardInput {
input:
glutin::KeyboardInput {
virtual_keycode: Some(keycode),
state: ElementState::Released,
..
},
..
} => {
state.button_release(keycode);
}
_ => {}
}
}
});
state.update(ctx, 1.0);
match ctx.encoder
.update_buffer(&ctx.data.transform, &[transform], 0)
{
Err(err) => {
println!("Error: {:?}", err);
}
_ => {}
}
transform.combined = ctx.camera.combined();
ctx.encoder.clear(&ctx.data.out, CLEAR_COLOR);
state.draw(ctx);
ctx.encoder.flush(&mut ctx.device);
ctx.window.swap_buffers().unwrap();
ctx.device.cleanup();
let cur_time = Instant::now();
let next_frame = last_frame + ns_to_duration(dt_frame_in_ns);
let next_update = last_update + ns_to_duration(dt_update_in_ns);
let next_event = cmp::min(next_frame,next_update);
if next_event > cur_time {
sleep(next_event - cur_time);
}
}
}
pub trait MainLoop {
fn update(&mut self, ctx: &mut Context, dt: f32);
fn draw(&mut self, ctx: &mut Context);
fn button_down(&mut self, _button: Key) {}
fn button_release(&mut self, _button: Key) {}
}