Trait gfx::shade::ToUniform
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[src]
pub trait ToUniform: Copy { fn convert(self) -> UniformValue; }
pub trait ToUniform: Copy { fn convert(self) -> UniformValue; }
fn convert(self) -> UniformValue
impl ToUniform for i32
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for f32
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [i32; 2]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [i32; 3]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [i32; 4]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [f32; 2]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [f32; 3]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [f32; 4]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [[f32; 2]; 2]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [[f32; 3]; 3]
[src]fn convert(self) -> UniformValue
[src]impl ToUniform for [[f32; 4]; 4]
[src]fn convert(self) -> UniformValue
[src]