Struct gfx::texture::Lod
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pub struct Lod(_);
A wrapper for the LOD level of a texture.
Trait Implementations
impl Copy for Lod
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impl Clone for Lod
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fn clone(&self) -> Lod
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Into<f32> for Lod
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impl PartialOrd<Lod> for Lod
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fn partial_cmp(&self, __arg_0: &Lod) -> Option<Ordering>
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fn lt(&self, __arg_0: &Lod) -> bool
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fn le(&self, __arg_0: &Lod) -> bool
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fn gt(&self, __arg_0: &Lod) -> bool
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fn ge(&self, __arg_0: &Lod) -> bool
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impl Hash for Lod
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fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher,
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__H: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl From<f32> for Lod
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impl PartialEq<Lod> for Lod
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fn eq(&self, __arg_0: &Lod) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Lod) -> bool
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This method tests for !=
.
impl Debug for Lod
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fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
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Formats the value using the given formatter.