Struct gfx::pso::resource::UnorderedAccess [] [src]

pub struct UnorderedAccess<T>(_, _);

Unordered access component (UAV). A writable resource (texture/buffer) with no defined access order across simultaneously executing shaders. Supported on DX10 and higher. - init: &str = name of the resource - data: UnorderedAccessView<T>

Trait Implementations

impl<'a, T> DataLink<'a> for UnorderedAccess<T>
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type Init = &'a str

The assotiated "init" type - a member of the PSO "init" struct.

fn new() -> Self

Create a new empty data link.

fn is_active(&self) -> bool

Check if this link is actually used by the shader.

Attempt to link with an unordered access (UAV).

Attempt to link with a vertex attribute.

Attempt to link with a constant buffer.

Attempt to link with a global constant.

Attempt to link with an output render target (RTV).

Attempt to link with a depth-stencil target (DSV).

Attempt to link with a shader resource (SRV).

Attempt to link with a sampler.

Attempt to enable scissor test.

impl<R: Resources, T> DataBind<R> for UnorderedAccess<T>
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type Data = UnorderedAccessView<R, T>

The associated "data" type - a member of the PSO "data" struct.

fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>)

Dump the given data into the raw data set.