Struct gfx::pso::buffer::Global [] [src]

pub struct Global<T: ToUniform>(_, _);

Global (uniform) constant component. Describes a free-standing value passed into the shader, which is not enclosed into any constant buffer. Deprecated in DX10 and higher. - init: &str = name of the constant - data: T = value

Trait Implementations

impl<'a, T: ToUniform> DataLink<'a> for Global<T>
[src]

type Init = &'a str

The assotiated "init" type - a member of the PSO "init" struct.

fn new() -> Self

Create a new empty data link.

fn is_active(&self) -> bool

Check if this link is actually used by the shader.

Attempt to link with a global constant.

Attempt to link with a vertex attribute.

Attempt to link with a constant buffer.

Attempt to link with an output render target (RTV).

Attempt to link with a depth-stencil target (DSV).

Attempt to link with a shader resource (SRV).

Attempt to link with an unordered access (UAV).

Attempt to link with a sampler.

Attempt to enable scissor test.

impl<R: Resources, T: ToUniform> DataBind<R> for Global<T>
[src]

type Data = T

The associated "data" type - a member of the PSO "data" struct.

fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, _: &mut Manager<R>)

Dump the given data into the raw data set.