1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
use range::Range;
use wobj;
use std::default::Default;
use AddTo;
use Vertex;
use Geometry;
pub struct Object(pub Vec<Range>);
impl Object {
pub fn new() -> Object {
Object(Vec::new())
}
pub fn new_object<T>(
obj: &wobj::obj::Object,
vertices: &mut Vec<T>,
indices: &mut Vec<u32>,
geometries: &mut Geometry
) -> Range<AddTo<Object>>
where T: Vertex + Default
{
let start = geometries.0.len();
for geom in obj.geometry.iter() {
let (add_range, _) = Geometry::new_geometry(
geom, obj, vertices, indices
);
geometries.add_range(add_range);
}
let n = geometries.0.len() - start;
Range::new(start, n)
}
pub fn add_range(&mut self, range: Range<AddTo<Object>>) {
self.0.push(range.cast())
}
}