Expand description
Libraries for reading/writing Age of Empires 2 data files.
§Data Files
Supported version range: Age of Empires 2: Age of Kings, Age of Conquerors, HD Edition
genie-dat can read data files (empires.dat) for Age of Empires 2. When reading a file, the version is detected automatically, based on the amount of terrains included in the file (since that is hardcoded in each game executable).
Writing data files is not yet supported, and many of the things that the library reads are not yet exposed in the public API.
use genie::DatFile;
let mut input = std::fs::File::open("./crates/genie-dat/fixtures/aok.dat")?;
let dat = DatFile::read_from(&mut input)?;
assert_eq!(dat.civilizations.len(), 14);
assert_eq!(dat.civilizations[1].name(), "British");
§Scenario Files
Supported version range: AoE1 betas through to Age of Empires 2: HD Edition
genie-scx can read and write scenario files for almost all Age of Empires versions. When reading a file, the version is detected automatically. When writing a file, you can choose the version to save it as. For example, you can read an HD Edition scenario file, but save it for AoC 1.0c. Note that scenarios that are converted like this may crash the game, because they may refer to terrains or units that do not exist in the different version.
use genie::Scenario;
use genie::scx::VersionBundle;
/// Read an AoE1 scenario file
let infile = "./crates/genie-scx/test/scenarios/Dawn of a New Age.scn";
let input = std::fs::File::open(infile)?;
let output = std::fs::File::create("converted.scx")?;
let scen = Scenario::read_from(input)?;
scen.write_to_version(output, &VersionBundle::aoc())?;
§Implementation Status
There aren’t many ways to edit a scenario file yet. Initially, we’ll work towards the necessary features for proper conversion between AoE versions, especially HD → WololoKingdoms. When that is fairly robust, we’ll work on adding methods to edit scenarios and create them from scratch.
§Campaign Files
Supported version range: all versions
Campaign files are archives that contain a bunch of scenario files. genie-cpx can extract scenarios from campaign archives and create new campaign archives.
§Hotkey Files
Supported version range: all versions
Hotkey files contain groups of key mappings for different game areas.
§Palette Files
Supported version range: all versions
Palette files contain the 256-bit colour palettes used in different areas of the game. Each palette contains up to 256 r, g, b colour values. Both reading and writing is supported.
Re-exports§
pub use genie_cpx as cpx;
pub use genie_dat as dat;
pub use genie_drs as drs;
pub use genie_hki as hki;
pub use genie_lang as lang;
pub use genie_rec as rec;
pub use genie_scx as scx;
pub use jascpal as pal;
Structs§
- A campaign file containing scenario files.
- A DRS archive reader.
- Generator for .drs archives.
- A data file.
- Represents a HKI file containing hotkey settings.
- A mapping of
StringKey
key toString
values. - A Palette.
- Recorded game reader.
- A Scenario file.