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mod format;
mod triggers;
mod util;
mod types;
pub mod convert;
use std::io::{Result, Read, Write};
use format::{
SCXFormat,
};
pub use types::*;
pub use format::{
DLCOptions,
Tile,
SCXHeader,
Map,
ScenarioObject,
};
pub use triggers::{
TriggerSystem,
Trigger,
TriggerCondition,
TriggerEffect,
};
pub struct Scenario {
format: SCXFormat,
version: VersionBundle,
}
impl Scenario {
pub fn from<R: Read>(input: &mut R) -> Result<Self> {
let format = SCXFormat::load_scenario(input)?;
let version = format.version();
Ok(Self { format, version })
}
pub fn write_to<W: Write>(&self, output: &mut W) -> Result<()> {
self.format.write_to(output, self.version())
}
pub fn write_to_version<W: Write>(&self, output: &mut W, version: &VersionBundle) -> Result<()> {
self.format.write_to(output, version)
}
pub fn format_version(&self) -> SCXVersion {
self.version().format
}
pub fn header_version(&self) -> u32 {
self.version().header
}
pub fn data_version(&self) -> f32 {
self.version().data
}
pub fn header(&self) -> &SCXHeader {
&self.format.header
}
pub fn description(&self) -> Option<&str> {
self.format.tribe_scen.description()
}
pub fn filename(&self) -> &str {
&self.format.tribe_scen.base.name
}
pub fn version(&self) -> &VersionBundle {
&self.version
}
pub fn requires_dlc(&self, dlc: DLCPackage) -> bool {
match &self.header().dlc_options {
Some(options) => options.dependencies.iter().any(|dep| *dep == dlc),
None => false,
}
}
pub fn objects(&self) -> impl Iterator<Item = &ScenarioObject> {
self.format.player_objects.iter()
.map(|list| list.iter())
.flatten()
}
pub fn objects_mut(&mut self) -> impl Iterator<Item = &mut ScenarioObject> {
self.format.player_objects.iter_mut()
.map(|list| list.iter_mut())
.flatten()
}
pub fn map(&self) -> &Map {
&self.format.map
}
pub fn map_mut(&mut self) -> &mut Map {
&mut self.format.map
}
pub fn triggers(&self) -> Option<&TriggerSystem> {
self.format.triggers.as_ref()
}
pub fn triggers_mut(&mut self) -> Option<&mut TriggerSystem> {
self.format.triggers.as_mut()
}
}