[−] List of all items
Structs
- BodyActions
- GameVersion
- HDGameOptions
- ObjectID
- PlayerID
- RecordedGame
- actions::AIOrderCommand
- actions::AddResourceCommand
- actions::AttackGroundCommand
- actions::BackToWorkCommand
- actions::BuildCommand
- actions::BuildWallCommand
- actions::BuyResourceCommand
- actions::CancelBuildCommand
- actions::Chat
- actions::CreateCommand
- actions::FlareCommand
- actions::FollowCommand
- actions::FormFormationCommand
- actions::GroupWaypointCommand
- actions::GuardCommand
- actions::MakeCommand
- actions::Meta
- actions::MoveCommand
- actions::OrderCommand
- actions::PatrolCommand
- actions::QueueCommand
- actions::RepairCommand
- actions::ResearchCommand
- actions::ResignCommand
- actions::SellResourceCommand
- actions::SetGatherPointCommand
- actions::StopCommand
- actions::Sync
- actions::UngarrisonCommand
- actions::UnitAIStateCommand
- actions::UnitOrderCommand
- actions::Unknown7FCommand
- actions::UserPatchAICommand
- actions::ViewLock
- actions::WorkCommand
- ai::AttackMemory
- ai::BuildAI
- ai::BuildItem
- ai::BuildingLot
- ai::ConstructionAI
- ai::ConstructionItem
- ai::DiplomacyAI
- ai::EmotionalAI
- ai::ImportantObjectMemory
- ai::InfluenceMap
- ai::InformationAI
- ai::MainAI
- ai::PerimeterWall
- ai::PlayerAI
- ai::QuadrantLog
- ai::ResourceAI
- ai::ResourceMemory
- ai::StrategyAI
- ai::TacticalAI
- ai::WallLine
- header::AICommand
- header::AIFactState
- header::AIGroupTable
- header::AIList
- header::AIListRule
- header::AIScripts
- header::Header
- header::SpriteID
- map::Map
- map::MapZone
- map::Tile
- map::VisibilityMap
- player::GaiaCreature
- player::GaiaData
- player::GaiaWolfInfo
- player::HistoryEntry
- player::HistoryEvent
- player::HistoryInfo
- player::Player
- player::PlayerTech
- player::TechState
- player::UserPatchData
- player::VisibleMap
- player::VisibleResource
- player::VisibleResources
- string_table::StringTable
- unit::ActionUnitAttributes
- unit::AnimatedUnitAttributes
- unit::AttributeCost
- unit::BaseCombatUnitAttributes
- unit::BuildingUnitAttributes
- unit::CombatUnitAttributes
- unit::MissileUnitAttributes
- unit::MovementData
- unit::MovingUnitAttributes
- unit::PathData
- unit::PatrolPath
- unit::ProductionQueueEntry
- unit::SpriteID
- unit::SpriteList
- unit::SpriteNode
- unit::SpriteNodeAnimation
- unit::StaticUnitAttributes
- unit::TerrainID
- unit::Unit
- unit::UnitAI
- unit::UnitAINotification
- unit::UnitAIOrder
- unit::UnitAIOrderHistory
- unit::UnitAIRetargetEntry
- unit::UnitTypeID
- unit::Waypoint
- unit_action::ActionAttack
- unit_action::ActionEnter
- unit_action::ActionMake
- unit_action::ActionMoveTo
- unit_action::SpriteID
- unit_action::UnitAction
- unit_action::UnitTypeID
- unit_type::ActionUnitAttributes
- unit_type::AnimatedUnitAttributes
- unit_type::AttributeCost
- unit_type::BaseCombatUnitAttributes
- unit_type::BuildingUnitAttributes
- unit_type::CombatUnitAttributes
- unit_type::CompactUnitType
- unit_type::HitType
- unit_type::MissileUnitAttributes
- unit_type::MovingUnitAttributes
- unit_type::ParseUnitBaseClassError
- unit_type::StaticUnitAttributes
- unit_type::UnitTypeID
Enums
- Age
- Difficulty
- Error
- GameMode
- GameSpeed
- MapSize
- MapType
- ResourceLevel
- Visibility
- actions::Action
- actions::Command
- actions::GameCommand
- actions::ObjectsList
- unit::GatherPoint
- unit::StringKey
- unit_action::ActionType
- unit_type::StringKey
- unit_type::UnitBaseClass