1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
use super::*; #[derive(ugli::Vertex)] pub struct Vertex { a_pos: Vec2<f32>, } pub struct EmptyLoadingScreen; impl ProgressScreen for EmptyLoadingScreen {} impl State for EmptyLoadingScreen { fn draw(&mut self, framebuffer: &mut ugli::Framebuffer) { #![allow(unused_variables)] } }