1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
pub use general_audio::*;
use rodio::{Decoder, Sink, Source};
use std::io::Cursor;

pub(crate) fn output_stream_handle() -> Option<(rodio::OutputStream, rodio::OutputStreamHandle)> {
    if let Ok((output_stream, output_stream_handle)) = rodio::OutputStream::try_default() {
        Some((output_stream, output_stream_handle))
    } else {
        log::warn!("Unable to find audio device. Audio will be disabled.");
        None
    }
}

pub(crate) fn play_bytes(
    output_stream_handle: &rodio::OutputStreamHandle,
    bytes: &'static [u8],
) -> Sink {
    let sink = Sink::try_new(output_stream_handle).unwrap();
    let source = Decoder::new(Cursor::new(bytes)).unwrap();
    sink.append(source);
    sink
}

pub(crate) fn play_bytes_loop(
    output_stream_handle: &rodio::OutputStreamHandle,
    bytes: &'static [u8],
) -> Sink {
    let sink = Sink::try_new(output_stream_handle).unwrap();
    let source = Decoder::new(Cursor::new(bytes)).unwrap().repeat_infinite();
    sink.append(source);
    sink
}

#[derive(Debug)]
pub enum Error {
    FailedToCreateOutputStream,
}

#[cfg(not(any(target_os = "windows", feature = "force_dedicated_audio_thread")))]
mod audio_on_main_thread;
#[cfg(not(any(target_os = "windows", feature = "force_dedicated_audio_thread")))]
use audio_on_main_thread as platform_specific;

#[cfg(any(target_os = "windows", feature = "force_dedicated_audio_thread"))]
mod dedicated_audio_thread;
#[cfg(any(target_os = "windows", feature = "force_dedicated_audio_thread"))]
use dedicated_audio_thread as platform_specific;

pub use platform_specific::NativeAudioPlayer;

#[derive(Clone)]
pub struct NativeSound {
    bytes: &'static [u8],
}

impl NativeSound {
    pub fn new(bytes: &'static [u8]) -> Self {
        Self { bytes }
    }
}

pub struct NativeHandle {
    sink: Sink,
}

impl AudioHandle for NativeHandle {
    fn set_volume(&self, volume: f32) {
        self.sink.set_volume(volume);
    }
    fn volume(&self) -> f32 {
        self.sink.volume()
    }
    fn pause(&self) {
        self.sink.pause();
    }
    fn play(&self) {
        self.sink.play();
    }
    fn background(self) {
        self.sink.detach()
    }
}

impl AudioPlayer for NativeAudioPlayer {
    type Sound = NativeSound;
    type Handle = NativeHandle;
    fn play(&self, sound: &Self::Sound) -> Self::Handle {
        let sink = NativeAudioPlayer::play_bytes(self, sound.bytes);
        NativeHandle { sink }
    }
    fn play_loop(&self, sound: &Self::Sound) -> Self::Handle {
        let sink = NativeAudioPlayer::play_bytes_loop(self, sound.bytes);
        NativeHandle { sink }
    }
    fn load_sound(&self, bytes: &'static [u8]) -> Self::Sound {
        NativeSound::new(bytes)
    }
}