pub struct Vec2D {
    pub x: isize,
    pub y: isize,
}
Expand description

A pair of isize used for coordinates, size or direction on a 2D plane

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§x: isize§y: isize

Implementations§

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impl Vec2D

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pub const ZERO: Vec2D = _

A Vec2D of (0,0)

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pub const fn new(x: isize, y: isize) -> Self

Examples found in repository?
examples/multi-movement.rs (line 15)
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const BLOCK_SIZE: Vec2D = Vec2D::new(4, 2);
const FILL_CHAR: ColChar = ColChar::SOLID;

fn main() {
    let mut view = View::new(50, 12, ColChar::BACKGROUND);

    let mut blocks = vec![
        Rect::new(Vec2D::new(0, 0), BLOCK_SIZE, FILL_CHAR),
        Rect::new(Vec2D::new(0, 2), BLOCK_SIZE, FILL_CHAR),
        Rect::new(Vec2D::new(0, 4), BLOCK_SIZE, FILL_CHAR),
        Rect::new(Vec2D::new(0, 6), BLOCK_SIZE, FILL_CHAR),
        Rect::new(Vec2D::new(0, 8), BLOCK_SIZE, FILL_CHAR),
        Rect::new(Vec2D::new(0, 10), BLOCK_SIZE, FILL_CHAR),
    ];

    let mut i = 0;
    fps_gameloop!(
        {
            i += 1;
            for j in 0..blocks.len() {
                if i % 2_u32.pow(j as u32) == 0 {
                    blocks[j].pos.x += 1;
                }
            }
        },
        {
            view.clear();
            for block in &blocks {
                view.blit(block, Wrapping::Wrap);
            }
            view.display_render().unwrap();

            if blocks.iter().all(|b| b.pos.x % view.width as isize == 0) {
                thread::sleep(Duration::from_secs(2));
            };
        },
        200.0
    );
}
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pub fn as_tuple(&self) -> (isize, isize)

Trait Implementations§

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impl Add<Vec2D> for Vec2D

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type Output = Vec2D

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self::Output

Performs the + operation. Read more
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impl AddAssign<Vec2D> for Vec2D

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Clone for Vec2D

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fn clone(&self) -> Vec2D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Vec2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Div<isize> for Vec2D

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type Output = Vec2D

The resulting type after applying the / operator.
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fn div(self, rhs: isize) -> Self::Output

Performs the / operation. Read more
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impl DivAssign<isize> for Vec2D

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fn div_assign(&mut self, rhs: isize)

Performs the /= operation. Read more
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impl<T: Into<isize>> From<(T, T)> for Vec2D

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fn from(value: (T, T)) -> Self

Converts to this type from the input type.
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impl PartialEq<Vec2D> for Vec2D

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fn eq(&self, other: &Vec2D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Rem<Vec2D> for Vec2D

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type Output = Vec2D

The resulting type after applying the % operator.
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fn rem(self, rhs: Self) -> Self::Output

Performs the % operation. Read more
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impl RemAssign<Vec2D> for Vec2D

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fn rem_assign(&mut self, rhs: Self)

Performs the %= operation. Read more
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impl Sub<Vec2D> for Vec2D

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type Output = Vec2D

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self::Output

Performs the - operation. Read more
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impl SubAssign<Vec2D> for Vec2D

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Copy for Vec2D

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impl Eq for Vec2D

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impl StructuralEq for Vec2D

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impl StructuralPartialEq for Vec2D

Auto Trait Implementations§

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impl RefUnwindSafe for Vec2D

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impl Send for Vec2D

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impl Sync for Vec2D

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impl Unpin for Vec2D

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impl UnwindSafe for Vec2D

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for Twhere T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.