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use crate::size::Size; #[cfg(feature = "euclid")] use euclid::Vector2D; use num_traits::Float; #[cfg(feature = "serde")] use serde::{Deserialize, Serialize}; use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Rem, RemAssign}; #[derive(Clone, Copy, Debug, Default, Eq, Hash, Ord, PartialEq, PartialOrd)] #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] #[repr(C)] pub struct Vector<T> { pub dx: T, pub dy: T, } impl<T> Vector<T> { pub fn new<U: Into<T>>(dx: U, dy: U) -> Self { Vector { dx: dx.into(), dy: dy.into(), } } pub fn as_ref(&self) -> Vector<&T> { Vector { dx: &self.dx, dy: &self.dy, } } pub fn as_mut(&mut self) -> Vector<&mut T> { Vector { dx: &mut self.dx, dy: &mut self.dy, } } pub fn to_size(self) -> Size<T> { Size::new(self.dx, self.dy) } pub fn dot_product<RHS, A>(self, rhs: Vector<RHS>) -> A::Output where T: Mul<RHS, Output = A>, A: Add<A>, { self.dx * rhs.dx + self.dy * rhs.dy } pub fn magnitude_squared<A>(self) -> A::Output where T: Mul<Output = A> + Copy, A: Add<A>, { self.dot_product(self) } pub fn magnitude<A>(self) -> A::Output where T: Mul<Output = A> + Copy, A::Output: Float, A: Add, { self.magnitude_squared().sqrt() } pub fn normalized<A>(self) -> Vector<<T as Div<A::Output>>::Output> where T: Mul<Output = A> + Copy + Div<A::Output>, A::Output: Float, A: Add, { self / self.magnitude() } } impl<T: Add<RHS, Output = Output>, RHS, Output> Add<Vector<RHS>> for Vector<T> { type Output = Vector<Output>; fn add(self, rhs: Vector<RHS>) -> Self::Output { Vector::new(self.dx + rhs.dx, self.dy + rhs.dy) } } impl<T: AddAssign<RHS>, RHS> AddAssign<Vector<RHS>> for Vector<T> { fn add_assign(&mut self, rhs: Vector<RHS>) { self.dx += rhs.dx; self.dy += rhs.dy } } impl<T: Mul<RHS, Output = Output>, RHS: Copy, Output> Mul<RHS> for Vector<T> { type Output = Vector<Output>; fn mul(self, rhs: RHS) -> Self::Output { Vector { dx: self.dx * rhs, dy: self.dy * rhs, } } } impl<T: MulAssign<RHS>, RHS: Copy> MulAssign<RHS> for Vector<T> { fn mul_assign(&mut self, rhs: RHS) { self.dx *= rhs; self.dy *= rhs } } impl<T: Div<RHS, Output = Output>, RHS: Copy, Output> Div<RHS> for Vector<T> { type Output = Vector<Output>; fn div(self, rhs: RHS) -> Self::Output { Vector { dx: self.dx / rhs, dy: self.dy / rhs, } } } impl<T: DivAssign<RHS>, RHS: Copy> DivAssign<RHS> for Vector<T> { fn div_assign(&mut self, rhs: RHS) { self.dx /= rhs; self.dy /= rhs } } impl<T: Rem<RHS, Output = Output>, RHS: Copy, Output> Rem<RHS> for Vector<T> { type Output = Vector<Output>; fn rem(self, rhs: RHS) -> Self::Output { Vector { dx: self.dx % rhs, dy: self.dy % rhs, } } } impl<T: RemAssign<RHS>, RHS: Copy> RemAssign<RHS> for Vector<T> { fn rem_assign(&mut self, rhs: RHS) { self.dx %= rhs; self.dy %= rhs } } impl<T: Neg<Output = T>> Vector<T> { pub fn perpendicular(self) -> Self { Self::new(-self.dy, self.dx) } } #[cfg(feature = "euclid")] impl<T> From<Vector2D<T>> for Vector<T> { fn from(vector: Vector2D<T>) -> Self { Vector::new(vector.x, vector.y) } } #[cfg(feature = "euclid")] impl<T: Copy> Into<Vector2D<T>> for Vector<T> { fn into(self) -> Vector2D<T> { Vector2D::new(self.dx, self.dy) } }