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#![allow(clippy::type_complexity)] // lol
#![allow(clippy::too_many_arguments)] // lmao
#![allow(clippy::needless_doctest_main)] // this has false positives with gecs's macros
#![allow(clippy::bool_comparison)] // using "== false" is easier to read in some cases
#![allow(clippy::len_zero)] // using "len() > 0" is easier to read in some cases
//! A generated entity component system 🦎
//!
//! The gecs crate provides a compile-time generated, zero-overhead ECS for simulations
//! on a budget. Unlike other ECS libraries, gecs takes a full ECS world structure
//! definition from code and precompiles all queries to achieve better performance with
//! no upfront cost or caching overhead. Queries in gecs can be inspected and checked at
//! compile-time in order to catch what would otherwise be bugs presenting only in tests
//! or execution. However, this comes at the cost of requiring all archetypes to be known
//! and declared at compile-time, so that adding or removing components from entities at
//! runtime isn't currently possible -- hybrid approaches could solve this in the future.
//!
//! Archetypes in gecs can be set to contain a fixed or dynamic capacity of entities. If
//! all of the archetypes in your ECS world declaration are set to a fixed capacity, gecs
//! will perform zero allocations after startup. This guarantees that your ECS world will
//! adhere to a known and predictable memory overhead for constrained environments (e.g.
//! servers on cloud instances). Attempting to add an entity to a full archetype can
//! either report failure or panic depending on the method you call to do so.
//!
//! The goals for gecs are (in descending priority order):
//! - Fast iteration and find queries
//! - Fast entity creation and destruction
//! - Low, predictable memory overhead
//! - A user-friendly library interface
//! - Simplicity and focus in features
//!
//! All of the code that gecs generates in user crates is safe, and users of gecs can
//! use `#[deny(unsafe_code)]` in their own crates. Note that gecs does use unsafe code
//! internally to allow for compiler optimizations around known invariants. It is not a
//! goal of this library to be written entirely in safe Rust.
//!
//! # Getting Started
//!
//! See the [`ecs_world!`], [`ecs_find!`], and [`ecs_iter!`] macros for more information.
//! The following example creates a world with three components and two archetypes:
//!
//! ```rust
//! use gecs::prelude::*;
//!
//! // Components -- these must be pub because the world is exported as pub as well.
//! pub struct CompA(pub u32);
//! pub struct CompB(pub u32);
//! pub struct CompC(pub u32);
//!
//! ecs_world! {
//! // Declare two archetypes, ArchFoo and ArchBar.
//! ecs_archetype!(ArchFoo, 100, CompA, CompB); // Fixed capacity of 100 entities.
//! ecs_archetype!(ArchBar, dyn, CompA, CompC); // Dynamic (dyn) entity capacity.
//! }
//!
//! fn main() {
//! let mut world = EcsWorld::default(); // Initialize an empty new ECS world.
//!
//! // Add entities to the world by populating their components and receive their handles.
//! let entity_a = world.create::<ArchFoo>((CompA(1), CompB(20)));
//! let entity_b = world.create::<ArchBar>((CompA(3), CompC(40)));
//!
//! // Each archetype now has one entity.
//! assert_eq!(world.archetype::<ArchFoo>().len(), 1);
//! assert_eq!(world.archetype::<ArchBar>().len(), 1);
//!
//! // Look up each entity and check its CompB or CompC value.
//! // We use the is_some() check here to make sure the entity was indeed found.
//! assert!(ecs_find!(world, entity_a, |c: &CompB| assert_eq!(c.0, 20)).is_some());
//! assert!(ecs_find!(world, entity_b, |c: &CompC| assert_eq!(c.0, 40)).is_some());
//!
//! // Add to entity_a's CompA value.
//! ecs_find!(world, entity_a, |c: &mut CompA| { c.0 += 1; });
//!
//! // Sum both entities' CompA values with one iter despite being different archetypes.
//! let mut sum = 0;
//! ecs_iter!(world, |c: &CompA| { sum += c.0 });
//! assert_eq!(sum, 5); // Adding 2 + 3 -- recall that we added 1 to entity_a's CompA.
//!
//! // Collect both entities that have a CompA component.
//! let mut found = Vec::new();
//! ecs_iter!(world, |entity: &EntityAny, _: &CompA| { found.push(*entity); });
//! assert!(found == vec![entity_a.into(), entity_b.into()]);
//!
//! // Destroy both entities -- this will return an Option containing their components.
//! assert!(world.destroy(entity_a).is_some());
//! assert!(world.destroy(entity_b).is_some());
//!
//! // Try to look up a stale entity handle -- this will return None.
//! assert!(ecs_find!(world, entity_a, |_: &Entity<ArchFoo>| { panic!() }).is_none());
//! }
//! ```
mod archetype;
mod index;
mod util;
/// Handles for accessing entity representations as component data.
pub mod entity;
/// Error reporting for ECS operation failure.
pub mod error;
/// Traits for working with ECS types as generics.
pub mod traits;
/// A checked generational version.
pub mod version;
#[cfg(doc)]
mod macros {
/// Macro for declaring a new ECS world struct with archetype storage.
///
/// The `ecs_world!` macro is used for declaring an ECS world data structure to populate
/// and perform queries on. All types used in the ECS world must be known at compile-time,
/// and the full structure of each archetype must be declared with the world. Components
/// may not be added or removed from entities at runtime.
///
/// Note that irrespective of capacity configuration, a single ECS archetype can hold at
/// most `16,777,216` entities due to the encoding structure of the `Entity` type. For
/// similar reasons, an ECS world can have only `256` distinct archetypes. Archetypes can
/// store up to `16` distinct components by default. Use the `32_components` crate feature
/// to raise this limit to `32` components -- note that this may impact compilation speed.
///
/// The `ecs_world!` macro has several inner pseudo-macros used for declaring archetypes
/// or performing other tasks such as naming the ECS world's data type. These are not true
/// macros and have no purpose or meaning outside of the body of an `ecs_world!` declaration.
///
/// ## ecs_name!
///
/// ```ignore
/// ecs_name!(Name);
/// ```
/// The `ecs_name!` inner pseudo-macro is used for setting the name (in PascalCase) of the
/// ECS world struct. Without this declaration, the world's name will default to `EcsWorld`.
///
/// ## ecs_archetype!
///
/// ```ignore
/// ecs_archetype!(Name, capacity, Component, ...);
/// ```
/// The `ecs_archetype!` inner pseudo-macro is used for declaring an archetype in an ECS
/// world. It takes the following arguments:
///
/// - `Name`: The name (in PascalCase) of the archetype Rust type.
/// - `capacity`: The capacity of the archetype, specified in one of the following ways:
/// - A constant expression (e.g. `200` or `config::ARCH_CAPACITY + 4`). This will
/// create a fixed-size archetype that can contain at most that number of entities.
/// - The `dyn` keyword can be used to create a dynamically-sized archetype. This can
/// grow to accommodate up to `16,777,216` entities. To initialize an ECS world's
/// dynamic archetype with a pre-allocated capacity, use the `with_capacity()`
/// function at world creation. This function will be automatically generated
/// with a named capacity argument for each dynamic archetype in that world.
/// - `Component, ...`: One or more component types to include in this archetype. Because
/// generated archetypes are `pub` with `pub` members, all components must be `pub` too.
///
/// The `ecs_archetype!` declaration supports the following attributes:
///
/// - `#[cfg]` attributes can be used both on the `ecs_archetype!` itself, and on
/// individual component parameters.
/// - `#[archetype_id(N)]` can be used to override this archetype's `ARCHETYPE_ID` to `N`
/// (which must be between `0` and `255`). By default, archetype IDs start at `0` and
/// count up sequentially from the last value, similar to enum discriminants. No two
/// archetypes may have the same archetype ID (this is compiler-enforced).
///
/// # Example
///
/// ```
/// use gecs::prelude::*;
///
/// // Components must be `pub`, as the ECS world will re-export them in its archetypes.
/// pub struct CompA(pub u32);
/// pub struct CompB(pub u32);
/// #[cfg(feature = "some_feature")] // CompC only exists if "some_feature" is enabled.
/// pub struct CompC(pub u32);
///
/// const BAR_CAPACITY: usize = 30;
///
/// ecs_world! {
/// ecs_name!(MyWorld); // Set the type name of this ECS structure to MyWorld.
///
/// // Declare an archetype called ArchFoo with capacity 100 and two components.
/// ecs_archetype!(
/// ArchFoo,
/// 100,
/// CompA, // Note: Type paths are not currently supported for components.
/// CompB,
/// );
///
/// // Declare ArchBar only if "some_feature" is enabled, otherwise it won't exist.
/// #[cfg(feature = "some_feature")]
/// ecs_archetype!(
/// ArchBar,
/// BAR_CAPACITY, // Constants may also be used for archetype capacity.
/// CompA,
/// CompC,
/// );
///
/// #[archetype_id(6)]
/// ecs_archetype!(
/// ArchBaz,
/// dyn, // Use the dyn keyword for a dynamically-sized archetype.
/// CompA,
/// CompB,
/// #[cfg(feature = "some_feature")]
/// CompC, // ArchBaz will only have CompC if "some_feature" is enabled.
/// );
/// }
///
/// fn main() {
/// // Create a new world. Because ArchBaz is the only dynamic archetype, we only need to
/// // set one capacity in world creation (the parameter is named capacity_arch_baz). The
/// // other fixed-size archetypes will always be created sized to their full capacity.
/// let mut world = MyWorld::with_capacity(30);
///
/// // Create an ArchFoo entity in the world and unwrap the Option<Entity<ArchFoo>>.
/// // Alternatively, we could use .create(), which will panic if the archetype is full.
/// let entity_a = world.try_create::<ArchFoo>((CompA(0), CompB(1))).unwrap();
///
/// // The length of the archetype should now be 1.
/// assert_eq!(world.archetype::<ArchFoo>().len(), 1);
///
/// // Destroy the entity (we don't need to turbofish because this is an Entity<ArchFoo>).
/// world.destroy(entity_a);
///
/// assert_eq!(world.archetype::<ArchFoo>().len(), 0);
/// assert!(world.archetype::<ArchFoo>().is_empty());
///
/// // Use of #[cfg]-conditionals.
/// #[cfg(feature = "some_feature")] world.create::<ArchBar>((CompA(2), CompB(3), CompC(4)));
/// world.create::<ArchBaz>((CompA(5), CompB(6), #[cfg(feature = "some_feature")] CompC(7)));
///
/// // Use of #[archetype_id(N)] assignment.
/// assert_eq!(ArchFoo::ARCHETYPE_ID, 0);
/// assert_eq!(ArchBaz::ARCHETYPE_ID, 6);
/// #[cfg(feature = "some_feature")] assert_eq!(ArchBar::ARCHETYPE_ID, 1);
/// }
/// ```
///
/// # Using an ECS World Across Modules
///
/// The `ecs_world!` macro locally generates a number of archetypes and macros, including its
/// own `ecs_find!` and `ecs_iter!` macros and their borrow equivalents. These are all added
/// to the module scope where the `ecs_world!` invocation exists, and are all marked `pub`.
/// If you want to use a generated ECS world in another module or crate, you must import not
/// only the world struct, but its archetypes and macros. The recommended way to do this is to
/// wrap your `ecs_world!` declaration in its own prelude-like module and then glob import it:
///
/// ```
/// use gecs::prelude::*;
///
/// pub struct CompA;
/// pub struct CompB;
///
/// pub mod my_world {
/// pub mod prelude {
/// // Pull in all the components we want to use as local identifiers.
/// use super::super::*;
///
/// ecs_world! {
/// ecs_archetype!(ArchFoo, 10, CompA, CompB);
/// }
/// }
/// }
///
/// // Pull the world from another module/crate into scope with its archetypes and macros.
/// use my_world::prelude::*;
///
/// fn main() {
/// let mut world = EcsWorld::default();
/// let entity = world.create::<ArchFoo>((CompA, CompB));
/// assert!(ecs_find!(world, entity, || {}).is_some());
/// }
/// ```
///
/// Note that `ecs_find!`, `ecs_iter!`, and their borrow equivalents are generated specific
/// to each world, and are scoped to the location of the `ecs_world!` that generated them.
/// If you need to have multiple distinct ECS worlds in the same scope, you will need to
/// disambiguate between their query macros manually.
#[macro_export]
macro_rules! ecs_world {
{...} => {};
}
/// Returns the compile-time ID of a given component in its archetype.
///
/// ```ignore
/// ecs_component_id!(Component); // Can be used in a query body
/// ecs_component_id!(Component, Archetype); // If used outside of a query
/// ```
///
/// The `ecs_component_id!` returns the compile-time ID (as a `u8`) of a given component in
/// an archetype. If used in a query, the archetype parameter defaults to `MatchedArchetype`,
/// which is the type alias automatically set for each query referencing the current matched
/// archetype for the current execution of the query body.
///
/// This is a const operation, and can be used to parameterize const generics.
///
/// By default, component IDs are assigned sequentially starting at `0`, with a maximum of
/// `255`. Component IDs can also be manually set using the `#[component_id(N)]` attribute
/// on elements of the component list in an `ecs_archetype!` declaration within `ecs_world!`.
/// Like enum discriminants, components without this attribute will count up from the last
/// manually set ID.
///
/// # Example
///
/// ```rust
/// use gecs::prelude::*;
///
/// pub struct CompA;
/// pub struct CompB;
/// pub struct CompC;
///
/// ecs_world! {
/// ecs_archetype!(
/// ArchFoo,
/// 5,
/// CompA, // = 0
/// CompC, // = 1
/// );
///
/// ecs_archetype!(
/// ArchBar,
/// 5,
/// #[component_id(6)]
/// CompA, // = 6
/// CompB, // = 7 (Implicit)
/// CompC, // = 8 (Implicit)
/// );
///
/// ecs_archetype!(
/// ArchBaz,
/// 5,
/// CompA, // = 0 (Implicit)
/// CompB, // = 1 (Implicit)
/// #[component_id(200)]
/// CompC, // = 200
/// );
/// }
///
/// fn main() {
/// let mut world = EcsWorld::default();
///
/// let entity_a = world.archetype_mut::<ArchFoo>().create((CompA, CompC));
/// let entity_b = world.archetype_mut::<ArchBar>().create((CompA, CompB, CompC));
/// let entity_c = world.archetype_mut::<ArchBaz>().create((CompA, CompB, CompC));
///
/// ecs_find!(world, entity_a, |_: &CompC| {
/// assert_eq!(ecs_component_id!(CompC), 1);
/// });
///
/// ecs_find!(world, entity_b, |_: &CompC| {
/// assert_eq!(ecs_component_id!(CompC), 8);
/// });
///
/// ecs_find!(world, entity_c, |_: &CompC| {
/// assert_eq!(ecs_component_id!(CompC), 200);
/// });
///
/// assert_eq!(ecs_component_id!(CompC, ArchFoo), 1);
/// assert_eq!(ecs_component_id!(CompC, ArchBar), 8);
/// assert_eq!(ecs_component_id!(CompC, ArchBaz), 200);
/// }
/// ```
#[macro_export]
macro_rules! ecs_component_id {
{...} => {};
}
/// Finds a single entity in an ECS world and performs an operation on it, if found.
///
/// ```ignore
/// ecs_find!(world, entity, |comp_a: &CompA, comp_b: &mut CompB, ...| { ... });
/// ```
///
/// The `ecs_find!` macro finds a single entity in an ECS world and performs an operation
/// on it, if that entity is found in archetype storage. It takes the following arguments:
///
/// - `world`: The world (as an expression) that you want to query.
/// - `entity`: The entity handle you want to look up. May be an `Entity<A>`, `EntityRaw<A>`,
/// `EntityAny`, or `EntityRawAny` handle.
/// - `|comp_a: &CompA, comp_b: &mut CompB, ...| { ... }`: A closure containing the operation
/// to perform on the current entity's data. The parameters of the closure determine what
/// components for the entity that this query will access and how. Any component can be
/// accessed as `&Component` or `&mut Component`. The query will only check archetypes
/// that are known at compile-time to have all components requested in the query closure.
/// - Note that this closure is always treated as a `&mut FnMut`.
///
/// The `ecs_find!` macro returns an `Option` type of the return value of the closure (which
/// may be `Option<()>` if the closure has no return). The value will be `Some` if the entity
/// was found, or `None` otherwise.
///
/// # Special Arguments
///
/// Query closure arguments can have the following special types:
///
/// - `&Entity<A>`/`&EntityAny`: Returns the current entity being accessed by the closure.
/// This is somewhat redundant for `ecs_find!` queries, but useful for `ecs_iter!` loops.
/// Note that this is always read-only -- the entity can never be accessed mutably.
/// - `&EntityRaw<A>`/`EntityRawAny`: As above, but using raw handles to the direct position
/// of the entity in its archetype. This can accelerate lookup, but may be invalidated
/// if the archetype changes. See [`EntityRawAny`] for more information.
/// - `&Entity<_>`/`&EntityRaw<_>`: When used with the special `_` wildcard, each execution
/// of this query will return a typed (raw) entity handle for the exact archetype matched
/// for this specific execution. This can be used to optimize switched behavior by type.
/// - `&OneOf<A, B, ...>` or `&mut OneOf<A, B, ...>`: See [`OneOf`](crate::OneOf).
///
/// In query closures, a special `MatchedArchetype` type alias is set to the currently
/// matched archetype being accessed during this execution of the closure. This can be used
/// for generic operations.
///
/// # Example
///
/// ```
/// use gecs::prelude::*;
///
/// pub struct CompA(pub u32);
/// pub struct CompB(pub u32);
/// pub struct CompC(pub u32);
///
/// ecs_world! {
/// ecs_archetype!(ArchFoo, 100, CompA, CompB);
/// ecs_archetype!(ArchBar, 100, CompA, CompC);
/// }
///
/// // If you need to use a non-mut reference, see the ecs_find_borrow! macro.
/// fn add_three(world: &mut EcsWorld, entity: Entity<ArchFoo>) -> bool {
/// // The result will be true if the entity was found and operated on.
/// ecs_find!(world, entity, |comp_a: &mut CompA| { comp_a.0 += 3; }).is_some()
/// }
///
/// fn add_three_any(world: &mut EcsWorld, entity: EntityAny) -> bool {
/// // The query syntax is the same for both Entity<A> and EntityAny.
/// ecs_find!(world, entity, |comp_a: &mut CompA| { comp_a.0 += 3; }).is_some()
/// }
///
/// fn main() {
/// let mut world = EcsWorld::default();
///
/// let entity_a = world.create::<ArchFoo>((CompA(0), CompB(0)));
/// let entity_b = world.create::<ArchBar>((CompA(0), CompC(0)));
///
/// assert!(ecs_find!(world, entity_a, |c: &CompA| assert_eq!(c.0, 0)).is_some());
/// assert!(ecs_find!(world, entity_b, |c: &CompA| assert_eq!(c.0, 0)).is_some());
///
/// assert!(add_three(&mut world, entity_a));
/// assert!(add_three_any(&mut world, entity_b.into())); // Convert to an EntityAny
///
/// assert!(ecs_find!(world, entity_a, |c: &CompA| assert_eq!(c.0, 3)).is_some());
/// assert!(ecs_find!(world, entity_b, |c: &CompA| assert_eq!(c.0, 3)).is_some());
/// }
/// ```
#[macro_export]
macro_rules! ecs_find {
(...) => {};
}
/// Variant of `ecs_find!` that runtime-borrows data, for use with a non-mut world reference.
///
/// See the [`ecs_find!`] macro for more information on find queries.
///
/// This version borrows each archetype's data on a component-by-component basis at runtime
/// rather than at compile-time, allowing for situations where compile-time borrow checking
/// isn't sufficient. This is typically used for nested queries, where an `ecs_iter!` or an
/// `ecs_find!` needs to happen in the body of another query. This operation is backed by
/// [`std::cell::RefCell`] operations, and will panic if you attempt to mutably borrow an
/// archetype's component row while any other borrow is currently active.
///
/// # Example
///
/// ```
/// use gecs::prelude::*;
///
/// pub struct CompA(pub u32);
/// pub struct CompB(pub u32);
/// pub struct Parent(pub Option<Entity<ArchFoo>>);
///
/// ecs_world! {
/// ecs_archetype!(ArchFoo, 100, CompA, CompB, Parent);
/// }
///
/// fn main() {
/// let mut world = EcsWorld::default();
///
/// let parent = world.create::<ArchFoo>((CompA(0), CompB(0), Parent(None)));
/// let child = world.create::<ArchFoo>((CompA(1), CompB(0), Parent(Some(parent))));
///
/// // Assert that we found the parent, and that its CompB value is 0.
/// assert!(ecs_find!(world, parent, |b: &CompB| assert_eq!(b.0, 0)).is_some());
///
/// ecs_iter_borrow!(world, |child_a: &CompA, parent: &Parent| {
/// if let Some(parent_entity) = parent.0 {
/// // Note: We can't mutably borrow the CompA or Parent component data here!
/// ecs_find_borrow!(world, parent_entity, |parent_b: &mut CompB| {
/// // Copy the value from the child's CompA to the parent's CompB
/// parent_b.0 = child_a.0;
/// });
/// }
/// });
///
/// // Assert that we found the parent, and that its CompB value is now 1.
/// assert!(ecs_find!(world, parent, |b: &CompB| assert_eq!(b.0, 1)).is_some());
/// }
/// ```
#[macro_export]
macro_rules! ecs_find_borrow {
(...) => {};
}
/// Iterates over all entities across all archetypes that match the given component bounds.
///
/// ```ignore
/// ecs_iter!(world, |comp_a: &CompA, comp_b: &mut CompB, ...| { ... });
/// ```
///
/// The `ecs_iter!` macro iterates over all entities matching the conditions of its closure
/// and executes that closure on those entities' data. It takes the following arguments:
///
/// - `world`: The world (as an expression) that you want to query.
/// - `|comp_a: &CompA, comp_b: &mut CompB, ...| { ... }`: A closure containing the operation
/// to perform on the current entity's data. The parameters of the closure determine what
/// components for the entity that this query will access and how. Any component can be
/// accessed as `&Component` or `&mut Component`. The query will only check archetypes
/// that are known at compile-time to have all components requested in the query closure.
/// - Note that this closure is always treated as a `&mut FnMut`.
///
/// # Special Arguments
///
/// Query closure arguments can have the following special types:
///
/// - `&Entity<A>`/`&EntityAny`: Returns the current entity being accessed by the closure.
/// This is somewhat redundant for `ecs_find!` queries, but useful for `ecs_iter!` loops.
/// Note that this is always read-only -- the entity can never be accessed mutably.
/// - `&EntityRaw<A>`/`EntityRawAny`: As above, but using raw handles to the direct position
/// of the entity in its archetype. This can accelerate lookup, but may be invalidated
/// if the archetype changes. See [`EntityRawAny`] for more information.
/// - `&Entity<_>`/`&EntityRaw<_>`: When used with the special `_` wildcard, each execution
/// of this query will return a typed (raw) entity handle for the exact archetype matched
/// for this specific execution. This can be used to optimize switched behavior by type.
/// - `&OneOf<A, B, ...>` or `&mut OneOf<A, B, ...>`: See [`OneOf`](crate::OneOf).
///
/// In query closures, a special `MatchedArchetype` type alias is set to the currently
/// matched archetype being accessed during this execution of the closure. This can be used
/// for generic operations.
///
/// # Example
///
/// ```
/// use gecs::prelude::*;
///
/// pub struct CompA(pub u32);
/// pub struct CompB(pub u32);
/// pub struct CompC(pub u32);
///
/// ecs_world! {
/// ecs_archetype!(ArchFoo, 100, CompA, CompB);
/// ecs_archetype!(ArchBar, 100, CompA, CompC);
/// }
///
/// fn main() {
/// let mut world = EcsWorld::default();
///
/// let mut vec_a = Vec::<EntityAny>::new();
/// let mut vec_b = Vec::<EntityAny>::new();
/// let mut vec_c = Vec::<EntityAny>::new();
///
/// let entity_a = world.create::<ArchFoo>((CompA(0), CompB(0)));
/// let entity_b = world.create::<ArchBar>((CompA(0), CompC(0)));
///
/// // This iterates both ArchFoo and ArchBar since both have a CompA.
/// ecs_iter!(world, |entity: &EntityAny, a: &mut CompA| {
/// vec_a.push(*entity);
/// a.0 += 3; // Add 3 to both entities
/// });
/// assert!(vec_a == vec![entity_a.into(), entity_b.into()]);
///
/// // Even though both ArchFoo and ArchBar have a CompA, only ArchFoo can
/// // provide Entity<ArchFoo> handles, so this will only iterate that one.
/// ecs_iter!(world, |entity: &Entity<ArchFoo>, a: &mut CompA| {
/// vec_b.push((*entity).into());
/// a.0 += 3; // Add 3 to entity_a
/// });
/// assert!(vec_b == vec![entity_a.into()]);
///
/// // This iterates only ArchBar since ArchFoo does not have a CompC.
/// ecs_iter!(world, |entity: &EntityAny, a: &mut CompA, _: &CompC| {
/// vec_c.push(*entity);
/// a.0 += 3; // Add 3 to entity_b
/// });
/// assert!(vec_c == vec![entity_b.into()]);
///
/// let mut sum = 0;
/// ecs_iter!(world, |a: &CompA| {
/// sum += a.0;
/// });
/// assert_eq!(sum, 12);
/// }
/// ```
#[macro_export]
macro_rules! ecs_iter {
(...) => {};
}
/// Variant of `ecs_iter!` that runtime-borrows data, for use with a non-mut world reference.
///
/// See [`ecs_iter`] for more information on find queries.
///
/// This version borrows each archetype's data on a component-by-component basis at runtime
/// rather than at compile-time, allowing for situations where compile-time borrow checking
/// isn't sufficient. This is typically used for nested queries, where an `ecs_iter!` or an
/// `ecs_find!` needs to happen in the body of another query. This operation is backed by
/// [`std::cell::RefCell`] operations, and will panic if you attempt to mutably borrow an
/// archetype's component row while any other borrow is currently active.
///
/// # Example
///
/// See the example for [`ecs_find_borrow!`].
#[macro_export]
macro_rules! ecs_iter_borrow {
(...) => {};
}
}
/// A special parameter type for ECS query closures to match one of multiple components.
///
/// The `OneOf<A, B, C, ...>` pseudo-type argument to an ECS closure allows a query to match
/// exactly one of the given component types. The component can be accessed as a `&T` (or
/// `&mut T` for a `&mut OneOf<...>`), and is effectively duck-typed within the body of the
/// closure -- no traits or `where` clauses are needed to access elements of the component,
/// so long as the same element or method is available on all potential results of the `OneOf`
/// binding. If an archetype has more than one of the requested components in a `OneOf`, this
/// will result in a compilation error. This query will only match archetypes that have one of
/// the requested components.
///
/// ---
///
/// This is not a real struct and does not exist in any live code, it is a pseudo-type that
/// only has meaning within an ECS query closure when parsed by the operation macro. It is
/// presented here as a standalone struct for documentation purposes only.
///
/// # Example
///
/// ```rust
/// use gecs::prelude::*;
///
/// pub struct CompA(pub u32);
/// pub struct CompB(pub u32);
/// pub struct CompC(pub u32);
///
/// ecs_world! {
/// ecs_archetype!(ArchFoo, 5, CompA, CompB);
/// ecs_archetype!(ArchBar, 5, CompA, CompC);
/// }
///
/// fn main() {
/// let mut world = EcsWorld::default();
///
/// let entity_a = world.archetype_mut::<ArchFoo>().create((CompA(1), CompB(10)));
/// let entity_b = world.archetype_mut::<ArchBar>().create((CompA(1), CompC(10)));
///
/// let mut sum_a = 0;
/// let mut sum_b = 0;
///
/// // All three of these queries match both ArchFoo and ArchBar:
/// ecs_find!(world, entity_a, |v: &mut OneOf<CompB, CompC>| {
/// v.0 += 1;
/// });
///
/// ecs_find!(world, entity_b, |v: &mut OneOf<CompB, CompC>| {
/// v.0 += 1;
/// });
///
/// ecs_iter!(world, |u: &CompA, v: &OneOf<CompB, CompC>| {
/// sum_a += u.0;
/// sum_b += v.0;
/// });
///
/// assert_eq!(sum_a, 2);
/// assert_eq!(sum_b, 22);
/// }
/// ```
#[cfg(doc)]
pub struct OneOf {
hidden: (),
}
#[cfg(not(doc))]
pub use gecs_macros::{ecs_component_id, ecs_world};
/// `use gecs::prelude::*;` to import common macros, traits, and types.
#[rustfmt::skip]
pub mod prelude {
use super::*;
pub use gecs_macros::{ecs_component_id, ecs_world};
pub use entity::{ArchetypeId, Entity, EntityAny, EntityRaw, EntityRawAny};
pub use traits::EntityKey;
pub use traits::{WorldCanResolve, ArchetypeCanResolve, StorageCanResolve};
pub use traits::{World, WorldHas};
pub use traits::{Archetype, ArchetypeHas};
pub use traits::{View, ViewHas};
}
#[doc(hidden)]
#[rustfmt::skip]
pub mod __internal {
use super::*;
pub use gecs_macros::__ecs_finalize;
pub use gecs_macros::{__ecs_find, __ecs_find_borrow};
pub use gecs_macros::{__ecs_iter, __ecs_iter_borrow};
pub use entity::__internal::*;
pub use version::{VersionArchetype, VersionSlot};
pub use archetype::slices::*;
pub use archetype::storage_dynamic::*;
pub use archetype::storage_fixed::*;
pub use archetype::view::*;
pub use traits::EntityKey;
pub use traits::{WorldCanResolve, ArchetypeCanResolve, StorageCanResolve};
pub use traits::{World, WorldHas};
pub use traits::{Archetype, ArchetypeHas};
pub use traits::{View, ViewHas};
}