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use Vector3; /// Plane in hessian form. #[repr(C)] #[derive(Copy, Clone, Debug, PartialEq)] pub struct Plane { pub normal: Vector3, pub d: f32, }
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use Vector3; /// Plane in hessian form. #[repr(C)] #[derive(Copy, Clone, Debug, PartialEq)] pub struct Plane { pub normal: Vector3, pub d: f32, }