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use Vector3; /// Axis-aligned bounding box. #[repr(C)] #[derive(Copy, Clone, Debug, PartialEq)] pub struct Aabb { pub position: Vector3, pub size: Vector3, }
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use Vector3; /// Axis-aligned bounding box. #[repr(C)] #[derive(Copy, Clone, Debug, PartialEq)] pub struct Aabb { pub position: Vector3, pub size: Vector3, }