Expand description
Functions for using the engine’s logging system in the editor.
Macros
Prints and returns the value of a given expression for quick and dirty debugging,
using the engine’s logging system (visible in the editor).
Print an error using the engine’s logging system (visible in the editor).
Print a message using the engine’s logging system (visible in the editor).
Creates a
Site
value from the current position in code,
optionally with a function path for identification.Print a warning using the engine’s logging system (visible in the editor).
Structs
Value representing a call site for errors and warnings. Can be constructed
using the
godot_site
macro, or manually.