Struct gdnative::prelude::InitHandle [−][src]
A handle that can register new classes to the engine during initialization.
See godot_nativescript_init
and
godot_init
.
Implementations
impl InitHandle
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pub fn add_class<C>(self) where
C: NativeClassMethods,
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C: NativeClassMethods,
Registers a new class to the engine.
pub fn add_tool_class<C>(self) where
C: NativeClassMethods,
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C: NativeClassMethods,
Registers a new tool class to the engine.
Trait Implementations
impl Clone for InitHandle
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pub fn clone(&self) -> InitHandle
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for InitHandle
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Auto Trait Implementations
impl RefUnwindSafe for InitHandle
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impl !Send for InitHandle
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impl !Sync for InitHandle
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impl Unpin for InitHandle
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impl UnwindSafe for InitHandle
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,