Enum gdnative::prelude::core_types::GodotCharError [−][src]
Error indicating that a GodotChar
cannot be converted to a char
.
Variants
The character cannot be represented as a Unicode code point.
The character's encoding cannot be determined on this platform (wchar_t
is
not 8, 16, or 32-bits wide).
The character is part of an incomplete encoding sequence.
Trait Implementations
impl Debug for GodotCharError
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Auto Trait Implementations
impl RefUnwindSafe for GodotCharError
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impl Send for GodotCharError
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impl Sync for GodotCharError
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impl Unpin for GodotCharError
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impl UnwindSafe for GodotCharError
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,