[−][src]Trait gdnative::prelude::NewRef
A trait for incrementing the reference count to a Godot object.
Required methods
fn new_ref(&self) -> Self
Creates a new reference to the underlying object.
Implementors
impl NewRef for GodotString
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fn new_ref(&self) -> GodotString
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impl NewRef for NodePath
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impl<Access> NewRef for Dictionary<Access> where
Access: NonUniqueThreadAccess,
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Access: NonUniqueThreadAccess,
fn new_ref(&self) -> Dictionary<Access>
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impl<Access> NewRef for VariantArray<Access> where
Access: NonUniqueThreadAccess,
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Access: NonUniqueThreadAccess,
fn new_ref(&self) -> VariantArray<Access>
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impl<T> NewRef for TypedArray<T> where
T: Element,
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T: Element,
fn new_ref(&self) -> TypedArray<T>
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Creates a new reference to this reference-counted instance.