[−][src]Trait gdnative::object::SafeAsRaw
Trait for persistent Ref
s that point to valid objects. This is an internal interface.
Implementors
impl SafeAsRaw<ManuallyManaged, Unique> for RefImplBound
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fn impl_as_raw<T>(this: &Ref<T, Unique>) -> &RawObject<T> where
T: GodotObject<RefKind = ManuallyManaged>,
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T: GodotObject<RefKind = ManuallyManaged>,
impl<Access> SafeAsRaw<RefCounted, Access> for RefImplBound where
Access: ThreadAccess,
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Access: ThreadAccess,
fn impl_as_raw<T>(this: &Ref<T, Access>) -> &RawObject<T> where
T: GodotObject<RefKind = RefCounted>,
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T: GodotObject<RefKind = RefCounted>,