[][src]Struct gdnative::api::VisualShaderNodeVec3Uniform

pub struct VisualShaderNodeVec3Uniform { /* fields omitted */ }

core class VisualShaderNodeVec3Uniform inherits VisualShaderNodeUniform (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeVec3Uniform inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisualShaderNodeVec3Uniform[src]

pub fn new() -> Ref<VisualShaderNodeVec3Uniform, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = VisualShaderNodeUniform>

pub fn uniform_name(&self) -> GodotString[src]

Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.

pub fn set_uniform_name(&self, name: impl Into<GodotString>)[src]

Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.

Trait Implementations

impl Debug for VisualShaderNodeVec3Uniform[src]

impl Deref for VisualShaderNodeVec3Uniform[src]

type Target = VisualShaderNodeUniform

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeVec3Uniform[src]

impl GodotObject for VisualShaderNodeVec3Uniform[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for VisualShaderNodeVec3Uniform[src]

impl SubClass<Object> for VisualShaderNodeVec3Uniform[src]

impl SubClass<Reference> for VisualShaderNodeVec3Uniform[src]

impl SubClass<Resource> for VisualShaderNodeVec3Uniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeVec3Uniform[src]

impl SubClass<VisualShaderNodeUniform> for VisualShaderNodeVec3Uniform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.