[][src]Struct gdnative::api::VisualShaderNodeBooleanUniform

pub struct VisualShaderNodeBooleanUniform { /* fields omitted */ }

core class VisualShaderNodeBooleanUniform inherits VisualShaderNodeUniform (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeBooleanUniform inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisualShaderNodeBooleanUniform[src]

pub fn new() -> Ref<VisualShaderNodeBooleanUniform, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = VisualShaderNodeUniform>

pub fn uniform_name(&self) -> GodotString[src]

Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.

pub fn set_uniform_name(&self, name: impl Into<GodotString>)[src]

Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.

Trait Implementations

impl Debug for VisualShaderNodeBooleanUniform[src]

impl Deref for VisualShaderNodeBooleanUniform[src]

type Target = VisualShaderNodeUniform

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeBooleanUniform[src]

impl GodotObject for VisualShaderNodeBooleanUniform[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for VisualShaderNodeBooleanUniform[src]

impl SubClass<Object> for VisualShaderNodeBooleanUniform[src]

impl SubClass<Reference> for VisualShaderNodeBooleanUniform[src]

impl SubClass<Resource> for VisualShaderNodeBooleanUniform[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeBooleanUniform[src]

impl SubClass<VisualShaderNodeUniform> for VisualShaderNodeBooleanUniform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.