[−][src]Struct gdnative::api::KinematicCollision2D
core class KinematicCollision2D
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
KinematicCollision2D inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl KinematicCollision2D
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pub fn new() -> Ref<KinematicCollision2D, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn collider(&self) -> Option<Ref<Object, Shared>>
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The colliding body.
pub fn collider_id(&self) -> i64
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The colliding body's unique instance ID. See [method Object.get_instance_id].
pub fn collider_metadata(&self) -> Variant
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The colliding body's metadata. See [Object].
pub fn collider_shape(&self) -> Option<Ref<Object, Shared>>
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The colliding body's shape.
pub fn collider_shape_index(&self) -> i64
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The colliding shape's index. See [CollisionObject2D].
pub fn collider_velocity(&self) -> Vector2D<f32, UnknownUnit>
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The colliding object's velocity.
pub fn local_shape(&self) -> Option<Ref<Object, Shared>>
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The moving object's colliding shape.
pub fn normal(&self) -> Vector2D<f32, UnknownUnit>
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The colliding body's shape's normal at the point of collision.
pub fn position(&self) -> Vector2D<f32, UnknownUnit>
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The point of collision, in global coordinates.
pub fn remainder(&self) -> Vector2D<f32, UnknownUnit>
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The moving object's remaining movement vector.
pub fn travel(&self) -> Vector2D<f32, UnknownUnit>
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The distance the moving object traveled before collision.
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for KinematicCollision2D
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impl Deref for KinematicCollision2D
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impl DerefMut for KinematicCollision2D
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impl GodotObject for KinematicCollision2D
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for KinematicCollision2D
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fn construct() -> Ref<KinematicCollision2D, Unique>
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impl SubClass<Object> for KinematicCollision2D
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impl SubClass<Reference> for KinematicCollision2D
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Auto Trait Implementations
impl RefUnwindSafe for KinematicCollision2D
impl !Send for KinematicCollision2D
impl !Sync for KinematicCollision2D
impl Unpin for KinematicCollision2D
impl UnwindSafe for KinematicCollision2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,