[][src]Struct gdnative::api::CylinderShape

pub struct CylinderShape { /* fields omitted */ }

core class CylinderShape inherits Shape (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CylinderShape inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CylinderShape[src]

pub fn new() -> Ref<CylinderShape, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn height(&self) -> f64[src]

The cylinder's height.

pub fn radius(&self) -> f64[src]

The cylinder's radius.

pub fn set_height(&self, height: f64)[src]

The cylinder's height.

pub fn set_radius(&self, radius: f64)[src]

The cylinder's radius.

Methods from Deref<Target = Shape>

pub fn margin(&self) -> f64[src]

The collision margin for the shape.

pub fn set_margin(&self, margin: f64)[src]

The collision margin for the shape.

Trait Implementations

impl Debug for CylinderShape[src]

impl Deref for CylinderShape[src]

type Target = Shape

The resulting type after dereferencing.

impl DerefMut for CylinderShape[src]

impl GodotObject for CylinderShape[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CylinderShape[src]

impl SubClass<Object> for CylinderShape[src]

impl SubClass<Reference> for CylinderShape[src]

impl SubClass<Resource> for CylinderShape[src]

impl SubClass<Shape> for CylinderShape[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.