[][src]Struct gdnative::api::AudioEffectRecord

pub struct AudioEffectRecord { /* fields omitted */ }

core class AudioEffectRecord inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectRecord inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectRecord[src]

pub fn new() -> Ref<AudioEffectRecord, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn format(&self) -> Format[src]

Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats.

pub fn get_recording(&self) -> Option<Ref<AudioStreamSample, Shared>>[src]

Returns the recorded sample.

pub fn is_recording_active(&self) -> bool[src]

Returns whether the recording is active or not.

pub fn set_format(&self, format: i64)[src]

Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats.

pub fn set_recording_active(&self, record: bool)[src]

If [code]true[/code], the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.

Trait Implementations

impl Debug for AudioEffectRecord[src]

impl Deref for AudioEffectRecord[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectRecord[src]

impl GodotObject for AudioEffectRecord[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectRecord[src]

impl SubClass<AudioEffect> for AudioEffectRecord[src]

impl SubClass<Object> for AudioEffectRecord[src]

impl SubClass<Reference> for AudioEffectRecord[src]

impl SubClass<Resource> for AudioEffectRecord[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.