[−][src]Struct gdnative::api::AudioEffectEQ10
core class AudioEffectEQ10
inherits AudioEffectEQ
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectEQ10 inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectEQ10
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pub fn new() -> Ref<AudioEffectEQ10, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
Methods from Deref<Target = AudioEffectEQ>
pub fn get_band_count(&self) -> i64
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Returns the number of bands of the equalizer.
pub fn get_band_gain_db(&self, band_idx: i64) -> f64
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Returns the band's gain at the specified index, in dB.
pub fn set_band_gain_db(&self, band_idx: i64, volume_db: f64)
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Sets band's gain at the specified index, in dB.
Trait Implementations
impl Debug for AudioEffectEQ10
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impl Deref for AudioEffectEQ10
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type Target = AudioEffectEQ
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffectEQ
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impl DerefMut for AudioEffectEQ10
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fn deref_mut(&mut self) -> &mut AudioEffectEQ
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impl GodotObject for AudioEffectEQ10
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AudioEffectEQ10
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fn construct() -> Ref<AudioEffectEQ10, Unique>
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impl SubClass<AudioEffect> for AudioEffectEQ10
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impl SubClass<AudioEffectEQ> for AudioEffectEQ10
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impl SubClass<Object> for AudioEffectEQ10
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impl SubClass<Reference> for AudioEffectEQ10
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impl SubClass<Resource> for AudioEffectEQ10
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectEQ10
impl !Send for AudioEffectEQ10
impl !Sync for AudioEffectEQ10
impl Unpin for AudioEffectEQ10
impl UnwindSafe for AudioEffectEQ10
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,