[][src]Struct gdnative::api::AudioEffectEQ10

pub struct AudioEffectEQ10 { /* fields omitted */ }

core class AudioEffectEQ10 inherits AudioEffectEQ (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectEQ10 inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectEQ10[src]

pub fn new() -> Ref<AudioEffectEQ10, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = AudioEffectEQ>

pub fn get_band_count(&self) -> i64[src]

Returns the number of bands of the equalizer.

pub fn get_band_gain_db(&self, band_idx: i64) -> f64[src]

Returns the band's gain at the specified index, in dB.

pub fn set_band_gain_db(&self, band_idx: i64, volume_db: f64)[src]

Sets band's gain at the specified index, in dB.

Trait Implementations

impl Debug for AudioEffectEQ10[src]

impl Deref for AudioEffectEQ10[src]

type Target = AudioEffectEQ

The resulting type after dereferencing.

impl DerefMut for AudioEffectEQ10[src]

impl GodotObject for AudioEffectEQ10[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectEQ10[src]

impl SubClass<AudioEffect> for AudioEffectEQ10[src]

impl SubClass<AudioEffectEQ> for AudioEffectEQ10[src]

impl SubClass<Object> for AudioEffectEQ10[src]

impl SubClass<Reference> for AudioEffectEQ10[src]

impl SubClass<Resource> for AudioEffectEQ10[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.