[−][src]Struct gdnative::api::AudioEffectDelay
core class AudioEffectDelay
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectDelay inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectDelay
[src]
pub fn new() -> Ref<AudioEffectDelay, Unique>
[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn dry(&self) -> f64
[src]
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
pub fn feedback_delay_ms(&self) -> f64
[src]
Feedback delay time in milliseconds.
pub fn feedback_level_db(&self) -> f64
[src]
Sound level for [code]tap1[/code].
pub fn feedback_lowpass(&self) -> f64
[src]
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
pub fn tap1_delay_ms(&self) -> f64
[src]
[code]tap1[/code] delay time in milliseconds.
pub fn tap1_level_db(&self) -> f64
[src]
Sound level for [code]tap1[/code].
pub fn tap1_pan(&self) -> f64
[src]
Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
pub fn tap2_delay_ms(&self) -> f64
[src]
[b]Tap2[/b] delay time in milliseconds.
pub fn tap2_level_db(&self) -> f64
[src]
Sound level for [code]tap2[/code].
pub fn tap2_pan(&self) -> f64
[src]
Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
pub fn is_feedback_active(&self) -> bool
[src]
If [code]true[/code], feedback is enabled.
pub fn is_tap1_active(&self) -> bool
[src]
If [code]true[/code], [code]tap1[/code] will be enabled.
pub fn is_tap2_active(&self) -> bool
[src]
If [code]true[/code], [code]tap2[/code] will be enabled.
pub fn set_dry(&self, amount: f64)
[src]
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
pub fn set_feedback_active(&self, amount: bool)
[src]
If [code]true[/code], feedback is enabled.
pub fn set_feedback_delay_ms(&self, amount: f64)
[src]
Feedback delay time in milliseconds.
pub fn set_feedback_level_db(&self, amount: f64)
[src]
Sound level for [code]tap1[/code].
pub fn set_feedback_lowpass(&self, amount: f64)
[src]
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
pub fn set_tap1_active(&self, amount: bool)
[src]
If [code]true[/code], [code]tap1[/code] will be enabled.
pub fn set_tap1_delay_ms(&self, amount: f64)
[src]
[code]tap1[/code] delay time in milliseconds.
pub fn set_tap1_level_db(&self, amount: f64)
[src]
Sound level for [code]tap1[/code].
pub fn set_tap1_pan(&self, amount: f64)
[src]
Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
pub fn set_tap2_active(&self, amount: bool)
[src]
If [code]true[/code], [code]tap2[/code] will be enabled.
pub fn set_tap2_delay_ms(&self, amount: f64)
[src]
[b]Tap2[/b] delay time in milliseconds.
pub fn set_tap2_level_db(&self, amount: f64)
[src]
Sound level for [code]tap2[/code].
pub fn set_tap2_pan(&self, amount: f64)
[src]
Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
Trait Implementations
impl Debug for AudioEffectDelay
[src]
impl Deref for AudioEffectDelay
[src]
type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
[src]
impl DerefMut for AudioEffectDelay
[src]
fn deref_mut(&mut self) -> &mut AudioEffect
[src]
impl GodotObject for AudioEffectDelay
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for AudioEffectDelay
[src]
fn construct() -> Ref<AudioEffectDelay, Unique>
[src]
impl SubClass<AudioEffect> for AudioEffectDelay
[src]
impl SubClass<Object> for AudioEffectDelay
[src]
impl SubClass<Reference> for AudioEffectDelay
[src]
impl SubClass<Resource> for AudioEffectDelay
[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioEffectDelay
impl !Send for AudioEffectDelay
impl !Sync for AudioEffectDelay
impl Unpin for AudioEffectDelay
impl UnwindSafe for AudioEffectDelay
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,