[−][src]Struct gdnative::api::AnimationNodeBlendSpace1D
core class AnimationNodeBlendSpace1D
inherits AnimationRootNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeBlendSpace1D inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AnimationNodeBlendSpace1D
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pub fn new() -> Ref<AnimationNodeBlendSpace1D, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn add_blend_point(
&self,
node: impl AsArg<AnimationRootNode>,
pos: f64,
at_index: i64
)
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&self,
node: impl AsArg<AnimationRootNode>,
pos: f64,
at_index: i64
)
Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
Default Arguments
at_index
--1
pub fn get_blend_point_count(&self) -> i64
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Returns the number of points on the blend axis.
pub fn blend_point_node(
&self,
point: i64
) -> Option<Ref<AnimationRootNode, Shared>>
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&self,
point: i64
) -> Option<Ref<AnimationRootNode, Shared>>
Returns the [AnimationNode] referenced by the point at index [code]point[/code].
pub fn blend_point_position(&self, point: i64) -> f64
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Returns the position of the point at index [code]point[/code].
pub fn max_space(&self) -> f64
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The blend space's axis's upper limit for the points' position. See [method add_blend_point].
pub fn min_space(&self) -> f64
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The blend space's axis's lower limit for the points' position. See [method add_blend_point].
pub fn snap(&self) -> f64
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Position increment to snap to when moving a point on the axis.
pub fn value_label(&self) -> GodotString
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Label of the virtual axis of the blend space.
pub fn remove_blend_point(&self, point: i64)
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Removes the point at index [code]point[/code] from the blend axis.
pub fn set_blend_point_node(
&self,
point: i64,
node: impl AsArg<AnimationRootNode>
)
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&self,
point: i64,
node: impl AsArg<AnimationRootNode>
)
Changes the [AnimationNode] referenced by the point at index [code]point[/code].
pub fn set_blend_point_position(&self, point: i64, pos: f64)
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Updates the position of the point at index [code]point[/code] on the blend axis.
pub fn set_max_space(&self, max_space: f64)
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The blend space's axis's upper limit for the points' position. See [method add_blend_point].
pub fn set_min_space(&self, min_space: f64)
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The blend space's axis's lower limit for the points' position. See [method add_blend_point].
pub fn set_snap(&self, snap: f64)
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Position increment to snap to when moving a point on the axis.
pub fn set_value_label(&self, text: impl Into<GodotString>)
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Label of the virtual axis of the blend space.
Methods from Deref<Target = AnimationRootNode>
Trait Implementations
impl Debug for AnimationNodeBlendSpace1D
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impl Deref for AnimationNodeBlendSpace1D
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type Target = AnimationRootNode
The resulting type after dereferencing.
fn deref(&self) -> &AnimationRootNode
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impl DerefMut for AnimationNodeBlendSpace1D
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fn deref_mut(&mut self) -> &mut AnimationRootNode
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impl GodotObject for AnimationNodeBlendSpace1D
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AnimationNodeBlendSpace1D
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fn construct() -> Ref<AnimationNodeBlendSpace1D, Unique>
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impl SubClass<AnimationNode> for AnimationNodeBlendSpace1D
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impl SubClass<AnimationRootNode> for AnimationNodeBlendSpace1D
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impl SubClass<Object> for AnimationNodeBlendSpace1D
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impl SubClass<Reference> for AnimationNodeBlendSpace1D
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impl SubClass<Resource> for AnimationNodeBlendSpace1D
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeBlendSpace1D
impl !Send for AnimationNodeBlendSpace1D
impl !Sync for AnimationNodeBlendSpace1D
impl Unpin for AnimationNodeBlendSpace1D
impl UnwindSafe for AnimationNodeBlendSpace1D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,