[][src]Struct gdnative::api::AnimationNodeBlendSpace1D

pub struct AnimationNodeBlendSpace1D { /* fields omitted */ }

core class AnimationNodeBlendSpace1D inherits AnimationRootNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeBlendSpace1D inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AnimationNodeBlendSpace1D[src]

pub fn new() -> Ref<AnimationNodeBlendSpace1D, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn add_blend_point(
    &self,
    node: impl AsArg<AnimationRootNode>,
    pos: f64,
    at_index: i64
)
[src]

Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.

Default Arguments

  • at_index - -1

pub fn get_blend_point_count(&self) -> i64[src]

Returns the number of points on the blend axis.

pub fn blend_point_node(
    &self,
    point: i64
) -> Option<Ref<AnimationRootNode, Shared>>
[src]

Returns the [AnimationNode] referenced by the point at index [code]point[/code].

pub fn blend_point_position(&self, point: i64) -> f64[src]

Returns the position of the point at index [code]point[/code].

pub fn max_space(&self) -> f64[src]

The blend space's axis's upper limit for the points' position. See [method add_blend_point].

pub fn min_space(&self) -> f64[src]

The blend space's axis's lower limit for the points' position. See [method add_blend_point].

pub fn snap(&self) -> f64[src]

Position increment to snap to when moving a point on the axis.

pub fn value_label(&self) -> GodotString[src]

Label of the virtual axis of the blend space.

pub fn remove_blend_point(&self, point: i64)[src]

Removes the point at index [code]point[/code] from the blend axis.

pub fn set_blend_point_node(
    &self,
    point: i64,
    node: impl AsArg<AnimationRootNode>
)
[src]

Changes the [AnimationNode] referenced by the point at index [code]point[/code].

pub fn set_blend_point_position(&self, point: i64, pos: f64)[src]

Updates the position of the point at index [code]point[/code] on the blend axis.

pub fn set_max_space(&self, max_space: f64)[src]

The blend space's axis's upper limit for the points' position. See [method add_blend_point].

pub fn set_min_space(&self, min_space: f64)[src]

The blend space's axis's lower limit for the points' position. See [method add_blend_point].

pub fn set_snap(&self, snap: f64)[src]

Position increment to snap to when moving a point on the axis.

pub fn set_value_label(&self, text: impl Into<GodotString>)[src]

Label of the virtual axis of the blend space.

Methods from Deref<Target = AnimationRootNode>

Trait Implementations

impl Debug for AnimationNodeBlendSpace1D[src]

impl Deref for AnimationNodeBlendSpace1D[src]

type Target = AnimationRootNode

The resulting type after dereferencing.

impl DerefMut for AnimationNodeBlendSpace1D[src]

impl GodotObject for AnimationNodeBlendSpace1D[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AnimationNodeBlendSpace1D[src]

impl SubClass<AnimationNode> for AnimationNodeBlendSpace1D[src]

impl SubClass<AnimationRootNode> for AnimationNodeBlendSpace1D[src]

impl SubClass<Object> for AnimationNodeBlendSpace1D[src]

impl SubClass<Reference> for AnimationNodeBlendSpace1D[src]

impl SubClass<Resource> for AnimationNodeBlendSpace1D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.