[][src]Module gdnative::init

Types and functionalities to declare and initialize gdnative classes.

API endpoints

Three endpoints are automatically invoked by the engine during startup and shutdown:

All three must be present.

Registering script classes

To register script classes, call InitHandle::add_class or InitHandle::add_tool_class in your godot_nativescript_init callback:

This example is not tested
// - snip -

fn init(handle: gdnative::init::InitHandle) {
    handle.add_class::<HelloWorld>();
}

godot_nativescript_init!(init);

// - snip -

For full examples, see examples in the godot-rust repository.

Modules

property

Property registration.

Structs

ClassBuilder
ClassDescriptorDeprecated
ExportInfo

Metadata about the exported property.

InitHandle

A handle that can register new classes to the engine during initialization.

PropertyBuilder

Builder type used to register a property on a NativeClass.

PropertyUsage
ScriptMethod
ScriptMethodAttributes
Signal
SignalArgument

Enums

RpcMode

Traits

Export

Trait for exportable types.

Type Definitions

ScriptConstructorFnDeprecated
ScriptDestructorFnDeprecated
ScriptMethodFn